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2020 Playing Card Holiday Gift Guide

My favourite decks from the past year

Playing cards make the ideal gift, particularly the many beautiful custom decks available nowadays. Almost everyone can use a deck of cards at some point, so they have an instant and universal appeal, especially if a deck has some customized artwork and is packaged in an appealing tuck box.
In this list I want to focus on some of my favourite decks that have come out in the past year 2020. This year has been a challenging year for many of us in light of the coronavirus that has swept across the world. But in the middle of all this darkness, there have also been some bright spots, which include the brand new crop of custom decks that have appeared in the marketplace.
The suggestions I'm making are very much a matter of personal choice, and other playing card enthusiasts might make other choices. I haven't seen each and every deck that hit the market in the past year, and there are undoubtedly plenty of other worthy decks that qualify for a list like this. I've also not included any decks that have haven't yet been produced, even if they have been crowdfunded. This list strictly covers decks that you should be able to obtain from online retailers and resellers. I've also not included so-called "hype decks" that sell out almost immediately at the publisher level (e.g. Fontaines), but only those that enter retail channels and are more widely and readily available.
I've also included links to where you find them at PlayingCardDecks so that you can see images of the tuck boxes and cards for each item, and because they're the retailer I personally buy playing cards from the most. But you should be able to find these decks at most online retailers.

Popular Series

Several series of playing cards have become brands of their own, and achieved nearly cult status from collectors. This past year has seen some great additions to the line-ups from popular series that include big names like Jerry's Nuggets, Cherry Casino, and NOC.
Jerry's Nugget Aqua Playing Cards - Jerry's Nuggets are a modern icon in the world of playing cards, due to the cult status of this deck, which was praised by cardists around the world. It was originally printed in the early 1970s, and was so much in demand in recent decades that copies fetched over $500 in the secondary market. A very successful reprinting of the original blue and red decks happened in 2019, and in the past year we've seen multiple reprints in different colours. Among my favourites in this series are the bright colours like orange, yellow, and green, which have all appeared in the past year. But there's also something for those who prefer a more muted look, such as steel and black. For more in this series, see Jerry's Nugget decks.
Cherry Casino Tropicana Teal Playing Cards - The Cherry Casino decks capture a retro vibe, and are a throwback to the old fruit machines from gambling halls, with their distinctive cherry artwork. For me the real appeal of this series lies in the gorgeous card backs, which have a metallic sheen making them feel instantly different from all other decks. The face cards are all quite standard, so that makes them ideal for card games or card magic. Multiple new colours continue to appear in this series, such as Flamingo Quartz Pink, and most recently McCarran Silver. For more in this series, see Cherry Casino decks .
NOC 3000X2 Purple Playing Cards - The acronym NOC originally stood for Nothing Only Colour, and in line with this the initial decks in this series were all very minimalist. Many people like to collect and use the NOC decks, and over time the series has evolved somewhat. The most recent releases show some new splashes of creativity, and with the NOC 3000X2 deck we travel into the future, past the year 3000. Vibrant purples and pinks inhabit the landscape of the cards, for a very modern and flashy look that is particularly well suited to cardistry. This particular deck is also available in a matching pink version. For more in this series, see NOC decks.

Popular Brands

There are several big brands that you can count on for quality, and this year was no exception, with big companies like Theory11, Ellusionist, and Art of Play all continuing to contribute wonderful playing cards to the market.
James Bond 007 Playing Cards - When it comes to glamorous tuck boxes, it doesn't get much better than the luxury of playing card producer Theory11. This wonderful deck is a tribute to agent 007, James Bond. I collect most of the Theory11 decks, and this one is particularly terrific, with a supreme tuck box, and Bond-inspired paraphernalia on the court cards and on the card back. Close observers will find many Bond gadgets and more. Theory11 have put out several stylish releases in the past year, another one being the Hollywood Roosevelt deck. For more, see Theory11 decks.
Shadow Masters Legacy v2 Playing Cards - One of the companies at the forefront of the custom playing cards movement was Ellusionist and their Black Tiger deck continues to be a modern icon. While they've since been overshadowed by the many custom decks produced in the crowd-funding era over the past decade, they continue to produce some memorable decks from time to time that are worth picking up. The Shadow Masters Legacy v2 is a black deck in the classic Ellusionist style, and represents the kind of thing that made them great to begin with. A jet black background is the chief feature of this deck, and the red and white used for the artwork and pips stands out beautifully against the inky black. This deck compares favourably with any other deck from the modern era. For more, see Ellusionist decks.
Yellow Wheel Playing Cards - The brand Art of Play is the home of influential cardists Dan and Dave Buck. Their Red & Blue Wheel decks are among my all-time favourite decks, with gorgeous metallic inks as part of a split-pip design. The Yellow Wheel deck is their latest entry in the Wheel series, that retains the original card backs but now in yellow. But the highlight is the card faces, with the split pips employing a stunning metallic silver that complements the cards beautifully. This is a completely custom deck that is certain to impress anyone who sees it. Art of Play produces many new decks each year, and their Henry & Sally deck is a fun novelty release also worth checking out. For more, see Art of Play decks.

Popular Designers

They are a very select group, but there are some notable designers in the playing card industry who have developed a real name for themselves, have generated a large following of loyal fans, and continue to produce high quality custom decks on a regular basis.
Italia Radiosa Playing Cards - Italian designer Giovanni Meroni is the man behind Thirdway Industries, and his playing cards are in high demand from collectors around the world. His signature style is immediately recognizable in each of his decks, and this one is no exception. Along with its companion Italia Segreta, it's themed around the wonders and secrets of Italy. The unique court cards are the real highlight, showcasing Giovanni's usual creativity and style. The number cards are also fully custom. These are the kinds of decks that will hold their value well in years to come. If you want even more vibrant colours, check out Modern Idols, from the same creator. For more, see Giovanni Meroni decks.
Postage Paid Playing Cards - Behind the brand Kings Wild Project is Jackson Robinson, who is one of the few professional designers that actually makes a living out of designing playing cards. This deck was inspired by the idea of playing cards functioning as postcards, each with its own stamp and post paid stamp. All 50 US states are represented on different cards, and everything about this deck is fully customized. This deck was produced in only limited numbers, so it will be out of stock in most places. But if you're quick, you can still grab Jackson Robinson's General Admission deck, which applies a similar concept to tickets, with each card representing a vintage ticket stub from the early 20th century. For more, see Jackson Robinson decks.
Kodiak Playing Cards - From popular designer Jody Eklund and his Black Ink Playing Cards Company, comes this delightful deck of playing cards that is geared to the poker player and collector. The cards have a very classic look, but offer a fresh take on the designs of the court cards and pips. Jody is highly respected for his approach to graphic design, and these cards will prove an excellent choice if you like playing card games, and want to bring something stylish and attractive to the table. For more, see Jody Eklund decks.

Magician Decks

Most magicians can perform their magic with any deck, but typically they prefer to do card magic with a deck where novelty and customization are minimal, so as not to distract from their magic. These decks are well suited to performing magic, and contain bonus gaff cards or other secrets that enable them to produce miracles not possible with ordinary decks.
Card College Playing Cards - These decks are a tribute to the most outstanding modern teacher of the fundamentals of card magic, Roberto Giobbi. Mr Giobbi is the author of Card College, a series of best-selling books which are the modern gold standard for learning card magic. Available in red and blue, these decks are simple and practical for the working magician, and as a bonus each contains two double backer gaff cards. If you want more luxury, check out the stunning Luxury 3 Deck Set, which has even more stylish cards, individually numbered tuck boxes with unique origami style features, packaged in an attractive acrylic box - the ideal collectible or gift for magicians.
Remedies Royal Blue Playing Cards - The Remedies decks come from popular creators Daniel Madison and Daniel Schneider, and this is a successor to the Remedies Scarlet Red deck. Many collectors love the Black Roses brand of playing cards, and collect whatever they produce. This blue Remedies deck has a classic and minimalist look with bold blue card backs, and is very functional and practical. The inclusion of a special Angle Zero gaff makes it ideal for magicians.
DMC Elites Red v5 Playing Cards - Of all the marked decks I own, the DMC Elites is easily my first choice whenever I want a marked deck with cards that can be easily read from a distance, due to the clever and yet almost invisible marking system it uses. This deck has previously been released in several different colours, and now incorporates Tamariz's Mnemonica stack. All you need is the deck, but there is a terrific Passport book available separately, which will give you some great ideas for routines you can pull off with this great marked deck. For more, see Marked decks.

Cardistry Decks

Card flourishing has really boomed in recent years, and especially shines when cardists use a deck that has colourful and striking patterns optimized for cardistry, that enhance the visual aesthetics of cards in motion, as these decks show.
Neon Orange Cardistry Playing Cards - This deck represents Bicycle's attempt to meet a demand for a relatively low-cost deck geared towards card flourishing. The card backs have a geometric design, and the faces are all identical and completely non-standard, showcasing the latest evolution in playing cards optimized entirely for cardistry. Bright colours ensure that the cards look visually appealing in fans, spreads, and flourishing moves. Alongside this vibrant orange deck is its blue companion, the Neon Blue Aurora deck.
Autumn Circle Cardistry Playing Cards - Tally Ho is a classic brand that USPCC has been producing for a long time. The circle back design of the typical Tally Ho deck has become iconic, and is especially appreciated by those who enjoy card flourishing. Each year the folks at Bicycle produce some in-house decks for special occasions, and the Autumn Circle Back deck is a lovely result. The colours capture the warmth and glow of autumn leaves and the mood of harvest time, while the pattern on the card backs is perfect for cardistry.
ArrowDynamix Cardistry Playing Cards - Given the high volume of cardistry decks appearing all the time, it can be difficult to come up with something completely original, but this minimalist deck has accomplished exactly that. Each card features a giant vertical arrow on the card backs, and a giant horizontal arrow on the faces. With carefully choreographed sequences and moves, you can create truly unique patterns and effects that you simply can't achieve with any other cardistry deck.

Animal-themed Decks

Do you love animals, or do you have an animal lover in your life? There are a lot of wonderful custom decks that are tributes to our four legged friends, or depict some of our favourite creatures.
Woof and Whiskers Dog Playing Cards - The real appeal of this deck is the cute tuck box, which has cardboard ears that fold up, to complete the look of the friendly dog on the front of the box. I would have liked to see some more customization with the number cards, but it's still a very charming deck, with delightful custom artwork on the court cards and aces. This is one of two Zoo 52 decks, so if you like the Dog deck, you'll also want to pick up the Playful Paws Cat deck, which is equally cute.
Aviary Playing Cards - There are a lot of independent creators that produce Bicycle branded playing cards with the help of industry giant USPCC, but this big name producer also releases its own in-house decks. This is my favourite of their four newest releases that hit the market at the end of 2020, and is a very classy looking deck with artwork inspired by a traditional look, but with adjustments to give it a custom feel, and the presence of several birds carefully positioned throughout the deck. Of the four new releases from Bicycle, the Sea King deck is also proving to be very popular.
King of Tigers Playing Cards - If you're looking for a deck with bling, this is it. The card backs have a borderless tiger skin pattern, which has been printed with some of the latest technology that makes use of foil for a truly eye-catching look. The tuck box is even more glamorous. While the court cards are clearly inspired by traditional courts, the Jokers bring back the tiger theme strongly, and the tiger skin look recurs throughout the deck.

Food-themed Decks

Recent years have seen some wonderful novelty decks themed around different kinds of food. These are always a great way to whet your appetite for a card game, or to show off to family or friends, and have proved a real hit with collectors.
Squeezers V3 Playing Cards - Good luck getting your hands on decks from this extremely popular series from Organic Playing Cards, because they sell out quickly. These fruit inspired decks have delightful tuck boxes, and this grapefruit themed deck even comes in a tuck box that looks like a juice box, and is actually scented like grapefruit. The cards themselves are quite practical, but add humorous grapefruit themed elements to the court cards, and new bold colours. OPC's 2020 releases also included the watermelon-themed Carvers deck, while their current release sees the brand go in a slightly new direction with the corn-themed Shuckers.
Noodlers Chicken Playing Cards - If you like the concept behind the Organic Playing Cards series, you'll probably also enjoy this deck, which has a similarly styled tuck box to the Squeezers decks, but represents a packet of ramen noodles. The orange colour on the card backs and pips has also been inspired by the noodles theme. The artwork on the court cards has a quaint and cute style, with each character depicted in a light hearted style quite different from standard courts, and all holding a bowl of noodles. For a final laugh, the Jokers provide us with the necessary packet of "chicken seasoning" to add to our noodles.
Citrus Playing Cards - Created by Flaminko, the Deliciousness series has been somewhat overshadowed by the more successful fruit inspired cards from Organic Playing Cards. But I love the Flaminko decks, because they apply customization to all elements of the cards, including the pips. This novelty deck is well suited for card flourishing, card games, and collectors, and cleverly captures all that is juicy and wonderful about citrus fruit.

Music-themed Decks

Music is another evergreen theme, and there's a solid range of lovely decks for the music lover, whether your taste is classical or more contemporary rock-and-roll.
Composers Mozart Playing Cards - This deck is part of a series that also includes other composers like Bach. These decks are true collector pieces, and make a wonderful tribute to some of the greatest composers of all time. The tuck boxes have a very classical look, and metallic ink enhances the gorgeous card backs. Meanwhile completely custom artwork on the faces emphasizes a vintage and classical feel. They are great for music lovers and collectors, but if classical music isn't your thing, then check out the Rock and Roll deck.
Piano Player Playing Cards - If the piano is your instrument of choice, this is a deck for you. The creative tuck box is available in two styles, one with two black keys and the other with three black keys, which means you can place two decks alongside each other to create a larger keyboard. Fully custom characters inhabit the court cards, with the keyboard motif returning in the details of the artwork. Small touches like this really make this creative deck a thing of unique beauty.
Soundboards v3 Midnight Playing Cards - Remember the old walk-man cassette players? In the 1980s these revolutionary electronic devices were among the first to make your personal music collection portable. The Soundboards deck replicates the look of a classic walk-man, and the Jokers complete the look by bringing the cassette tape look into the box. This Midnight edition has a dark look, so you might also want to consider the red deck if you prefer a more traditional colour.

Fiction & Film themed Decks

Most of us love a good story, whether it's in the pages of a novel or on our screens. Here are some great custom decks that are loving tributes to some of the best from the worlds of fiction and film.
Jane Austen Playing Cards - Fans of the classic novel will appreciate the loving treatment that Jane Austen's famous novels have received in this delightful tribute from the Art of Play label. Each suit represents a different novel, with the court cards featuring the lead characters in the story. The design of the characters is inspired by period costumes and reflects the fashions from the time in which the stories are set. The classy tuck case ensures that everything is nicely packaged and well presented.
Star Wars Playing Cards - Theory11 achieved a real coup by acquiring the rights to bring the Star Wars brand to playing cards. They were the perfect company to ensure that the result was a classy deck that did justice to the world of the films. This pair of Light Side and Dark Side decks begins with a top quality and highly attractive tuck case, as we've come to expect from Theory11. The court cards all feature different characters from the movies, and the design is the perfect blend of customization and playability, making this a practical deck you can bring out for your favourite card game, or to give to the Star Wars fan in your life. A similar pair of decks was produced later in the year in White and Black.
King Arthur Playing Cards - The result of a collaboration between Riffle Shuffle and Studio Muti, this pair of red and green decks tell the story of the famous Arthurian legend. For me it's a personal and nostalgic childhood favourite, in light of the adventure and imagination it evokes. But as impressive as these decks are, they pale besides the King Arthur Gold deck, which has gold metallic ink on the faces, and gold foil on the card backs, for a truly extravagant look. Inside and out, this is a stunning tribute to a timeless classic from the world of fiction.

Space-themed Decks

So I cheated. I already have a section devoted to cardistry, so I figured I'd sneak in a second category, by including some cardistry decks that all have a space theme. These decks all feature colourful visuals that work well for flourishing, but can also be enjoyed by collectors who appreciate their vibrant colours and exuberant designs.
Solokid Constellation Playing Cards - This set of twelve decks captures the twelve different star signs. It was produced by Bocopo, a company well known for producing colourful custom decks that appeal especially to cardists and collectors. These decks are typical Bocopo offerings, with evocative colours that are unique to each different deck, to help capture a different feeling for each and every constellation. If you like vibrant colour, you'll certainly find something to enjoy here.
Stargazer New Moon Playing Cards - Several different decks have now appeared in the Stargazer series, but the recent New Moon deck is probably my favourite. The circular moon that appears on all the card backs makes it an ideal deck for card flourishing moves like spins and twirls. The face cards have some truly vibrant colours, and capture well the feel of a night sky bursting with colour and life.
Sirius B v3 Playing Cards - I fell in love with the style of the original Sirius B deck, so this third edition was always going to win me over. The court cards consist of a blur of colours that look like paints mixed together, and this style has also been applied to the pips. The colours are the real appeal here, and the signature design of the card backs also looks very nice in card flourishes.

Transformation Decks

I personally adore transformation cards, and consider them to be one of the most fascinating and memorable types of playing cards there is. The idea is that you take the pips and incorporate them into a larger picture that forms a unique work of art, for each and every card in the deck.
Cotta's Almanac #1 Reproduction Playing Cards - This historic deck was first created in 1805 by J.C. Cotta, and was the very first of its kind. Themed on the "Joan of Arc" play by Schiller, the beauty and creativity of these cards will still win over collectors today. Lovingly produced in a high quality modern edition, this recreation is the first of the entire series of Cotta transformation decks that is being reproduced by PCD.
5th Kingdom Playing Cards - This deck is possibly my favourite original release from PCD in the past year. It is an outstanding example of the creativity and originality of a semi-transformation deck, where the pips have been cleverly incorporated into the artwork. Each suit represents a different culture, turning each individual card into a work of art that can be admired and enjoyed.
Pack of Dogs V2 Playing Cards - This transformation deck is the work of John Littleboy, who has produced a number of such decks in his inimitable style, including Pack of Dogs, Kitten Club, Mermaid Queen, and Bag of Bones. The number cards are my favourites, and in this deck each of these represents a larger art piece with a dog. Each suit has a progressive image, so they don't feel totally unique from each other. It's more like a series of consecutive snapshots, and you can use flip animation to tell the story. Littleboy's Kitten Club V2 deck applies a similar concept to cats.

In-House Decks

PlayingCardDecks doesn't just sell playing cards, but Will Roya also uses his wealth of experience to team up with designers and graphic artists to produce high quality custom decks under the PCD label. Here are some great custom decks that were published in-house over the course of 2020.
Astronaut Playing Cards - This novelty deck is a delightful creation that will please anyone who has an interest in space and space travel, in light of its unique theme. The Kings are all depicted as astronauts, while the Queens and Jacks represent space travellers. The card backs have a futuristic look with neon lights, and this look carries over to the number cards, which are highly customized with unique red and blue pips.
Beekeeper Playing Cards - There are plenty of bee themed playing cards already on the market, but the artwork style gives this one a truly unique feel. Two decks were produced, one with light card backs and the other with dark card backs. This is a great novelty deck for the collector, because there's especially some delightful creativity to be found with the bee-inspired pips, and the detailed custom artwork on the court cards.
Testament Classic Playing Cards - This is a Biblical themed deck created by artist Ben Green. It's intended as an art deck, with the images on the cards depicting Biblical characters from well-known narratives. Representing a dual love for playing cards and a love for Bible-inspired art, this deck will especially appeal to the collector.

Out-of-the-Ordinary Decks

I'm a sucker for highly unusual decks with a high degree of novelty, and even though these are not ones I'd typically use for playing card games, they have very unique features that make them stand out from your average custom deck.
Starry Night Puzzle Playing Cards - Fancy a deck that doubles as a jigsaw puzzle? This clever deck takes its inspiration from Vincent Van Gogh's famous painting, The Starry Night. The artwork on the card faces is all taken from the painting, and all the cards can be pieced together to make a single giant picture, thus effectively functioning as a large puzzle. Yet each card has clear indices so it's still something you can use for card games too. Definitely unique and out of the ordinary, this set of playing cards is a perfect choice for fans of classic art and paintings.
Falcon Razors Deluxe Throwing Playing Cards - Rick Smith Jr has made multiple world records in throwing playing cards. His baseball background holds him in good stead, but anybody can learn to throw playing cards if you use the techniques Rick teaches. These throwing cards were a collaboration with legendary flourisher De'vo, and were featured in one of this year's viral videos from Dude Perfect, which featured Rick and his amazing card throwing. The cards are slightly thicker than standard Bicycle stock, to ensure extra durability and performance for card throwing.
AQUA Invisible Plastic Playing Cards - If you're looking for something completely different, this might hit the mark. This is a ground-breaking deck that is the closest thing to being invisible. All the cards are made out of completely transparent plastic, after which a high gloss transparent printing is applied to selected areas of the cards to produce the designs and pips. So each card is effectively completely transparent, and yet you can see its unique artwork and determine its value and suit. The handling is surprisingly better than you'd expect for a completely plastic deck, and it's certainly something unique.

Other Gift Ideas

Do you want to let your gift recipient make their own decision about what to get, or are you not quite sure what to buy? Here are a couple of special gift ideas that might help out, even if it is to give your family or friends a convenient way to enable you to select your own gift!
Firstly, there's a wide range of accessories available for playing cards, like card clips, card cases, and more. Alternatively, consider a gift card, which is available in amounts of $10, $25, $50, $100, and $200. There's also the popular Pip Box Club, which has been around for over two years. Subscribers get a selection of decks and goodies shipped to them each month, and offers great value with each box.
Boxing Day Sale: Right now you can take advantage of a special sale at PlayingCardDecks, and save $10 off any order over $30 by using the code box20. This coupon is valid from Boxing Day until the end of 2020.
Happy shopping, and happy holidays!
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I made a Smash Bros. moveset for Angel Dust, along with a stage and other stuff. Tell me what you think about it in the comments

Note: I don't think Angel Dust will ever be in Smash, and I don't believe he should be. This is made purely for fun.
Series: Hazbin Hotel
Series Logo: The key in the Hazbin Hotel logo
Weight: 79
Speed: 1.683
Entrance: Jumps out of a red heart, the heart then vanishes when he jumps out
Up Taunt: Checks his drum gun
Side Taunt: Has a sly look on his face and says "Don't get you're taco in a twist, baby."
Down Taunt: Does a come on motion with his drum gun while saying "If you wanna act like a real man, ask your dad."
Idle Animation: Does a big smile, showing his teeth with a big shine coming off of one
Can they Crawl?: Yes, when crawling, he'll sometime say "Spider-dust, spider-dust, does whatever a spider can."
Can they Wall Jump?: Yes
Normal Attacks
Jab: Two kick swings (9%)
Up Tilt: A leaping uppercut in front of himself (7%)
Side Tilt: A hard slap (8%)
Down Tilt: A quick legsweep (6%)
Dash Attack: Rapidly spins around with his six arms out, (11%)
Aerial Attacks
Neutral Air: Two quick kicks (9%)
Up Air: Thrusts out his two feet directly upward (11%)
Forward Air: Does a corkscrew with his two feet, hits multiple times (11%)
Back Air: Slaps behind him (3%)
Down Air: Does a corkscrew kick with his two feet, hits multiple times (13%)
Throw Attacks
Grab: Grabs with four arms
Pummel: Headbutts them (2%)
Up Throw: Throws them upward (7%)
Forward Throw: Grows six arms and punches them with all six, sending the opponent away (10%)
Back Throw: Grabs them with four arms and sends them behind him (6%)
Down Throw: Puts the opponent below him and steps on them two times (11%)
Smash Attacks
Up Smash: Does a short hop with a bicycle kick (16%)
Side Smash: Claps with all his six arms (22%)
Down Smash: Sweeps with his leg, then another sweep with his other leg on the opposite direction (13%)
Special Attacks
Neutral Special: Heart Trap (Summons a big red heart in front of him, if an opponent are in the heart, they'll be shrinked and sucked into it, while the heart also shrinks, once it stops shrinking, the opponent will be launched out, the range for the heart is short, because like i said, it's right next to him, and the knockback is small, but it deals 19%)
Up Special: Corkspider (Does a corkscrew kick with one foot, doesn't go that high and deals only 10%, and has small knockback)
Side Special: Sliding Spider (Slides forward with his drum gun, shooting forward also, deals 21% and has decent knockback, and he goes very far when sliding)
Down Special: Angel Bomb (Throws a pink bomb on his left and right sides, has good range and decent knockback, deals both deal 18% when it hits opponents, in total deals 36%)
Final Smash
Full Demon (Angel Dust goes into a Full Demon mode, it's not shown in the show, only as a shadow, but i thought it'd be cool if i made what it could look like..anyways, he looks more violent and a bit more realistic, almost looking like a real spider, for what he does, he does a fast and hard scratch with one of his six arms, he then scratches and hits the opponent a couple of more times, while spitting out poison, and then, for the last hit, he spits out a log of fire from his mouth, if opponents are above 150%, they'll be instantly KO'ed)
Victory Screen
Victory Animation 1: Crouches in a..questionable pose, looks at the screen and says "Go home and learn to get better, will ya?"
Victory Animation 2: Throws a Angel Bomb in the air, hoping to catch it before it explodes, he does catch it but it blows up right in his face
Victory Animation 3: Does a pose with his drum gun while looking at the screen in a hand and says "Don't get your heart so twisted up!"
Song: Last 8 seconds of Angel Dust's theme song
Defeat: Claps with four arms and glare on his face
Alternate Costumes
  1. What he normally looks like in the pilot
  2. His old design (Wore a hat, colors looked darker)
  3. Skin turns blue, with blue gloves, along with blue and dark blue striped suit, and dark blue pants
  4. His old design, same as his third alt, the only thing that changes is the hat, which turns blue
  5. Skin turns red, with yellow gloves, along with a yellow and orange striped suit, and orange pants
  6. Old design, same as fifth alt, only thing that changes is his hat, turns yellow
  7. Old design; This time, the suit and pants turn white, and the hat he's wearing turns blue also.
  8. The outfit he wore in the "Alastor's Reprise" song
Stage
Hell Casino
(The stage takes place in the middle of the casino; There's two pool tables close to each other that will work as the two platforms.
Next to the tables each are two lottery machines; If a player hits the lever, the screen on the machine scrolls down quickly, and will mark the numbers "7 7 7" on it...This doesn't do anything whatsoever.
In the background will be demons doing whatever any regular demon would do in a casino; Play the other lottery machines, gamble, talk about demon stuff and so on.
There is one easter egg on this stage, and it is randomized everytime you start the stage up...If you go into Camera Mode and turn the camera behind one of the lottery machines, you will see a piece of writing on it; Like I said, It's randomized every time you boot up the stage, and it will only show one out of three pieces of writing; The writings read:
"Rip and tear."
"Cash up front? This, I like!"
"Constantine was here."
You can only die on the top or sides of this stage.
submitted by ahugecowbutthole to HazbinHotel [link] [comments]

lost story for /u/neolordie

thank you! this helps... seriously! it gives me some hope and feedback that i'm not completely nuts (if i'm asking the question, i'm probably safe... probably :), plus there's the off and odd chances that run wild sometimes.
i'm enjoying writing today, so please forgive me my liberties as i start to tell a story. some of it you inspired! i'm not done with it, but i enjoy it, and the act of writing is the ends and the means; this story is coming into existence because i am enjoying my play...
├◉─◇───◇──◇─◯◦─
├◉─◇──◇─◯◦─
├◉─◇──◇─◯◦─
├◉─◇──◇─◯◦─
// current tail. betwixt here and the footnotes seperator, there be unfinshed dragons. and that you heard the elevator version of that pitch waaay back, 5, maybe 6 years ago, before she was a notable cto giving a keynote address to a large and prestigious* ) vr gametech conference this one. ke back when there were 2 founders and a part time employee with a mohawk and studs in his head
run in to someone at a conference in a little out of the way bar where it's just a bit quieter and you can hear yourself think
 
├◉─◇───◇─ footnotes ──◇─◯◦─

*

   ◯◦─

   ◯◦─

submitted by krista to lostcomments [link] [comments]

Nintendo's missing franchises and their chances of coming to Switch (long read)

“I want X for Switch”, “when is X coming to the Switch”, “X is perfect for the Switch!” How often have you heard or said these sentences? Quite a lot, probably, especially about Nintendo franchises. Nintendo fans really like first-party games, and they’re always asking for their favorites to come back. Problem is, even though Nintendo owns dozens of franchises, there’s only a few that are guaranteed to show up during any given console, so fans of smaller franchises are left wondering when they’ll play them again.
Well, today I’ll try to mostly answer these questions. I’ll take a look at several, Nintendo-owned franchises and try to figure out what are their chances of coming to Switch. I’ll be basing myself on this such as release schedule, success of previous entries, popular demand, market niche and internal interest at Nintendo.
However, keep in mind two things. One: Nintendo owns a shit-ton of IPs, and I won’t cover them all. I’ll focus on the ones that have multiple entries, and even then, I might skip a few if I feel I have no meaningful insight.
And two: No matter what I or anyone else says, the chances for any of these games to come back is NOT ZERO. Nintendo is unpredictable and they’ll sometimes bring something out of the blue when you least expect it. This year alone we saw the return of Brain Age (a franchise not seen since 2012), Clubhouse Games (a sequel to a game from 2005), and Famicom Detective Club, a franchise with two games from 1988/89, which then received a remake in 1998 and then nothing until twenty two years later. Granted, it’s another remake, but it is still a modern installment in a franchise twenty two years dormant. If Famicom Detective Club can come back in 2020, so can your favorite franchise. Now, let’s begin, in alphabetical order:
Art Academy
Starting off with a small one. Art Academy is a series of drawing games that started on the DS in 2010 and then released pretty consistently over the following years, with three entries on 3DS and two (well, one and a half) for the WiiU between 2010 and 2016. Already this feels like a franchise with a pretty consistent release schedule, even though it hasn’t been seen for four years now. I don’t think any of the games were blockbusters, per se, but they also don’t need to be. They’re small games, probably inexpensive to produce that seem to do consistently well enough to get new sequels.
There are several obstacles that present themselves to the release of a new Art Academy, but I think all of them are easily overcome. For starters, AA is the type of casual game that thrived during the DS/Wii eras, a Touch Generations game. Since the Switch released, many have noted that Nintendo may want to distance themselves from that era due to the failure of the WiiU, and there may be some truth to that, but I feel like this is starting to change. Again, this year saw the return of both Brain Age and Clubhouse Games, both casual, Touch Generations DS games. I feel like, at the start of the Switch’s life cycle, Nintendo was indeed trying to focus on core gamers, but now that they have secured that core gamer audience, they may be more comfortable releasing more casual fare.
Furthermore Art Academy is developed by Headstrong Games, a British developer that doesn’t seem to do much other than AA. However, in 2017, that team was absorbed into its parent studio, Kuju Games. This move, which happened the year after the last AA game released, may have something to do with the franchsie’s MIA status. But, Kuju games is still active, having released a game just last year, and I don’t see why they couldn’t take up the mantle.
Finally, some speculated a few years ago that AA was dead due to the Switch not having a stylus but, OH WAIT, Brain Age fixed that too!
All in all, even though Art Academy is hardly a hot franchise, there’s very little standing in the way of its return, and little reason to doubt that it will.
Chances: Good
Chibi-Robo!
We may have started on a positive note, but here comes a downer. Chibi-Robo is probably not coming back anytime soon. This cute little robot debuted in his self-titled Game Cube game, developed by Skip Ltd. Like most games by the developer, it was quirky and fun, and not very popular, but had its fans, and Chibi-Robo must have endeared someone at Nintendo, because he kept showing up here and there. He got two DS sequels, though the second one was Japan-only, already a red flag. In 2013, he starred in a 3DS eshop game that was very different from the main games, more of an experimental spin-off, and was not well-received.
But the real final nail came in 2015, with Chibi-Robo Zip Lash! The game was announced to be a 2D platformer, and many fans identified the change in genre (from a unique adventure game to one of the most over-saturated genres in Nintendo consoles) as a total sell-out, and they were totally correct! The developers basically admitted that they did it to try and get more players (red flag). Series producer Kensuke Tanabe then said that if the game didn’t sell well, it could be the end of the franchise (RED FLAG). And then, the unfortunate but inevitable happened. Zip Lash was a critical and commercial bomb, and neither the developer nor the franchise has been seen again. Aside from the inevitable Smash Bros mentions, Chibi-Robo has only been seen on that infamous flaming tweet from 2018 (I told you someone at Nintendo really likes them). To make matters worse, there are increasing signs that Skip Ltd may be going under
So, a struggling franchise makes a desperate move to gain fans, a developer expresses concerns for its future if the game bombs, said game bombs and now the developer may be going out of business? It seems the writing is on the wall.
Now, even if Skip goes under, that is not necessarily the end of Chibi. Nintendo would still retain the rights, as they did for Trace Memory and Hotel Dusk after developer Cing went under. As for whether or not Nintendo would want to give the franchise a second (third? Fourth?) chance, it doesn’t look good
Chances: Very bad
Custom Robo
From one diminutive robot to another, the Custom Robo series is and robo-battle series that began on the N64. It was Japan only, as was its N64 and GBA sequels. Afterwards, Nintendo did try to expand it, releasing a GameCube game in NA, and a DS game in NA and Europe. However, despite the fact that players of these games will attest to how good these games are, they didn’t seem to do very well, and the franchise has not been seen since 2007.
There was one statement of internal interest, when a developer in 2014 said that he heard demands both inside and outside the company for a new entry, but that there were no plans for one, and he was unsure when there would be. Six years on, it seems there still aren’t. In fact, the developer itself, Noise, is also strangely MIA. Though they are officially still active, with their website being updated for 2020, they have not worked on a game since 2015.
Then, in 2018, many fans watched in horror the news that Nintendo let the trademark expire. Some have pointed out that this isn’t as bad as it seems, as it refers specifically to games on optical discs, which Nintendo doesn’t make anymore, but I don’t know enough about the subject to say for certain. Regardless, it’s evident that Nintendo still owns the franchise, as Custom Robo content appears in Smash Ultimate.
On the other hand, one of the series creators, Kohji Kendoh, is still thinking about it. He is working for another developer, and released a suspiciously similar game called Synaptic Drive just this year, as well as talking about Custom Robo in social media. It seems like a Mighty no9/ Yooka-Laylee/Bloodstained situation, in which the owner of an Ip is not using it, so the creator releases a spiritual successor.
Bottom line, there seems to be demand for Custom Robo. A developer saw it six years ago, and the creator is seeing it now. Whether or not thinks this demand is enough to revive the franchise, is tough to say, but doesn’t look great.
Not as bad as Chibi-Robo, though
Chances: Bad
Daigasso! Band Brothers
Here’s a franchise Americans never got. Daigasso! Band Brother is a rhythm game released for the DS in 2004 and stars Barbara the Bat, who has an uncharacteristically risqué design for Nintendo. The game was Japan-only but seems to have been successful, it received a sequel in 2009 (released in Europe, but not NA), and another in 2013 for the 3DS. Despite not having received new games since then, the series is far from inactive. Barbara the Bat in particular, like Chibi-Robo, seems to have fans inside Nintendo because she pops up everywhere. She had cameos in a few other DS games, she was an AT in Brawl and a spirit in Ultimate, she was a costume in Mario Maker, she appeared in a comic strip with WarioWare’s Ashley, and the series has a Twitter account that was super active all the way up to April of this year (more on that later). In 2017, that account even tweeted a comic strip of Barbara demanding a Switch. That was probably not a tease of anything, as it’s been 3 years and nothing, but stuff has happened with the franchise even more recently.
Last year, in 2019, six years after the release of the 3DS game, there were 30 songs added to the game in celebration of the series 15th anniversary. So as late as last year, Nintendo was celebrating this franchise with an in-game event. Now, the servers for the game were shut down earlier this year (hence the end of the Twitter account), and the game was removed from the eshop (as it is basically pointless without the servers), but with recent news that the 3DS has ceased production, it’s pretty clear that the game’s end is a consequence of the 3DS’ end, and not a lack of players. So if the series is alive, but can’t be on the 3DS, it has to go somewhere, no? Bottom line: the games are successful, the series is active, and the character is popular. I don’t know if Barbara the Bat’s next tour will be an international one, but I’m confident it will happen
Chances: Very Good
Dillon’s Rolling Western
DRW is a unique western-themed tower defense game released on the 3DS eshop in 2012. It received mixed reviews, but had a dedicated fanbase, and was successful enough to spawn two sequels, one in 2013, and a post-apocalyptic themed one in 2018. With a game having released just two years ago, its reasonable to say the series is not dormant, so the prospect of a new game is always likely. The developer, Vanpool, who mostly works on smaller scale stuff like this, is both still active and still working at Nintendo.
So, really the only reason to believe the series wouldn’t continue would be if the latest game bombed really hard. It’s hard to say that it did, as sales figures are unavailable, but it was a 3DS game in 2018, probably didn’t set the charts on fire. But then again, unless Nintendo had some really unrealistically high expectations, I don’t think it could have bombed hard enough to kill the franchise that fast.
There’s not much more to say. There aren’t any rumblings of a return, but also no reason to be pessimistic.
Chance: Above Average
Earthbound
Let’s make one thing perfectly clear: There will not be a Mother 4
The Creator of the series, Shigesato Itoi, has said that he would not work on a fourth installment, as he feels the story is complete. Now, normally, Nintendo could just say “screw creative integrity, let’s make a fourth game anyway!” but Shigesato Itoi directly co-owns the series’ copyright so they actually can’t. So unless Itoi changes his mind, or he dies and Nintendo decides to ignore his wishes (neither scenario is completely outside the realm of possibility), Mother 4 is not happening.
So, if new Mother content is made, it’d be either a remake, or Mother 3 localization. We all know demand for this last one is overwhelming, Nintendo themselves have acknowledged it multiple times, but it still hasn’t happened, and it doesn’t seem things have changed. A remake is possible, but don’t hold your breath for it.
Despite the series’ popularity, I think all we’ll see of it is the first two games in NSO.
Chances: Bad
Excitebike
This is a hard one to pinpoint. Excitebike is one of those classic NES games that Nintendo likes to reference all the time, like Ice Climber, Balloon Fight, Wrecking Crew and Duck Hunt. Unlike those, Excitebike actually received sequels and established a franchised. There was a great entry on the N64 and three entries on the Wii, but nothing more since. I can’t imagine the Wii entries were super successful, and there really hasn’t been any word from Nintendo about any interest in reviving the series, either from developers, or the fans. The developer of the Wii games, Monster Games, is still active, and still makes racing games and extreme sports games, but hasn’t worked with Nintendo in 5 years.
Now, one point I see often, and that I’d like to address, is the idea that Nintendo doesn’t want multiple games from the same genre on the same console. I can’t agree. With the exception of the WiiU, every Nintendo home console since the SNES has had multiple Nintendo-published racing games released for it. WiiU didn’t but that console is an exception to many norms. I don’t see why Mario Kart, behemoth that it is, would stop any other racing game from being made, especially when they are so very different (although the fact that MK8 has an Excitebike track doesn’t inspire confidence).
No, I don’t think Mario Kart is the problem, I think is just lack of interest. And though Excitebike is not a franchise Nintendo will ever truly forget, it’s not really revving up for a comeback either. It could happen, it could not
Chances: Medium
Fatal Frame
This horror franchise wasn’t originally a Nintendo product, being released on the PS2 by Tecmo. However, since the fourth game, each title in the series has been published and copyrighted by Nintendo, and this seemingly applies to all future entries, as the series producer said the series’ future is up to Nintendo. So, how does that future look like?
Well, the last game in the series, Maiden of Black Water, was a WiiU game, which means it didn’t sell well, but not as badly as you might think. From all I could find, which is admittedly not much, sales for the game seemed to be only slightly less than previous entries, a gap more than explainable by its console. So, if the series was getting sequels before, the WiiU game’s sales wouldn’t be the reason why there wouldn’t be more. And though Nintendo of America has had to take baby steps into accepting the franchise overseas, Nintendo of Japan seemed satisfied with it, releasing four games between 2008 and 2014.
So sales aren’t an evident problem, what about the developer? That developer is Tecmo Koei, who is not only active and buddies with Nintendo, their current project is none other than Nintendo’s big holiday title. There’s obvious trust there. As for interest, there is a lot. From Koei Tecmo calling it a valuable IP, to the series producer stating multiple times, including this year, that he’d like to bring it to the Switch
Now, this comment pretty much confirms that a new Fatal Frame is not in development as of now, but it has a chance of happening. And remember, the last game is on WiiU, and if we know anything about those, is that they like to come to Switch. And though I don’t see Nintendo breaking their necks to make a new entry, I don’t think they’d oppose it if Tecmo pitches it to them, especially if it’s just a port.
Chances: Good
Fossil Fighters
This game is not Pokémon, or so its fans tell me. Fossil Fighters is a DS game from 2008 where you collect various species of dinosaur and battle with other ~Dinosaur Trainers~ Fossil Fighters in RPG battles. It didn’t receive great reviews, but was successful enough to get a sequel two years later, and another one on the 3DS in 2014. Three games in six years is a pretty good release schedule, and things were looking alright, until that 3DS game came. It was primarily developed by a different studio, and it showed. The game received abysmal reviews, and fan reception was similar. Sales weren’t awful, but not great either.
Since then, the series has been completely quiet. The developer, Red Entertainment, is still active, but hasn’t worked with Nintendo since the 3DS game. As for interest, there hasn’t been a peep from Nintendo about this series at all. No interviews describing vague interest in bringing it bad, no acknowledgment of fan demand, no cameos in other games (aside from Smash, which doesn’t count, Smash has everything). Even fan demand doesn’t seem too high, most of what I’ve seen is a Change.org petition which has been up for a year and has not reached its 2500 signatures goal.
It looks like this series could become a fossil itself. Someday some might dig it up and revive it to use in battle, but I’m not feeling it.
Still not as bad as Chibi-Robo
Chances: Bad
F-Zero
This is the reason you’re reading this.
Oh, F-Zero. If fan demand alone was the deciding factor, F-Zero would be top priority. People want F-Zero, people beg for F-zero, people who have never played, beg for F-Zero. And Nintendo knows this, they’ve acknowledged it. They themselves haven’t forgotten it. Even putting Smash aside, there was an F-Zero minigame in Nintendo Land. There are F-Zero tracks in Mario Kart. They’ve done everything but make a new F-Zero game, but why the hell not?
Well, it’s important to understand that the F-Zero series declined in sales throughout its life. The best-selling game is still the first, and though the following games were fantastic, they sold less and less, and yet, strangely enough, between 2003-2004, Nintendo released THREE F-Zero games. Around the same time, they also released an anime. There are several great articles and videos about what happened to F-Zero, but the best point I’ve seen is that Nintendo tried, in 2003, to really push F-Zero, but it didn’t work. So, with their attempt failed, they let the series sleep, and just never woke it up, even as fan demand increased.
In 2015, Miyamoto commented on the series, and said that, though he heard the demand, he was unsure on what to do with the series, on how to make a new game. Many fans scoffed and said he’d just need to make a modern F-Zero and that’d be great, but I think internal concern runs deeper. Just doing F-Zero failed in 2003, so why would it work now?
That said, I think there is hope. Fan demand is powerful, and more and more we see a new generation of Nintendo developers pushing the company forward. These younger developers are the ones behind new IP like Splatoon and ARMS, and great reinventions of existing ones like Odyssey and BotW. It’s possible that these same younger developers could hear the fan demand, and want to take on the series without the hesitation of their older peers.
It’s been 16 years, but Kid Icarus was gone for 19, wasn’t it?
Stranger things have happened
Chances: I want to believe
Golden Sun
And here’s the other one.
Few Nintendo fans are as vocal and dedicated to their dormant franchise as Golden Sun games. For those who don’t know, Golden Sun was a couple of excellent GBA RPGs released in 2001 and 2002, with a DS sequel in 2010. Such erratic release schedule would make predicting the series’ future difficult at the best of times, but the DS game was seen as a disappointment by many fans and sales were unimpressive. With ten years having passed with no new game, is the series done for? Well, let’s look at it.
In 2012, one of the developers gave an interview in which he straight up said that, if there was fan demand for it, there would “naturally” be a fourth game. We know that developer interview doesn’t immediately guarantee a sequel, but this is also a much more positive statement than Custom Robo and F-Zero’s “We know there’s demand, but we don’t know what to do with it”. This is “If there’s demand, it will happen.” So, is there demand?
You bet your ass there is. And it feels like it is growing. There was a high-profile hoax about a fourth game in 2017 (a similar hoax happened some time before the third game, by the way). The series received notably more content in Smash Ultimate than series of similar standing (quite possibly an acknowledgment of its popularity). And last year, Cory Balrog, director of 2018’s GOTY God of War, tweeted about all the franchises he would trade for a new Golden Sun. Nintendo could hardly have asked for a higher profile endorsement within the industry.
So if fan demand is there, why hasn’t it happened yet? Well, it helps to look at the development history of the series. The first game took eighteen months to develop, considered a long time for a handheld game at the time. And though the eight years between the GBA and DS games may have you believe it took a long time to greenlight a sequel, that’s not the case. Signs point to internal discussion about a sequel to the GBA games as early as 2002, with developers quoted as saying that Nintendo was asking them to make a new one. One of the series producers also said that the series takes a long time to make because of its complexity. After the DS game failed to meet expectations, its understandable that Nintendo may not have been as enthusiastic for a new game as it was before, but it seems like, even if the series is alive and well, the long hiatus would not be uncharacteristic. In that same interview quoted before, the developer even said that a new game would take a long time. In fact, if GS4 had started development shortly after that interview, if it took as long as Dark Dawn, the game would be wrapping up production around now.
Then there’s the developer, Camelot. Aside from Golden Sun, they pretty much only make Mario Tennis and Mario Golf. They release schedule is also super consistent, with a new game every other year, sometimes every year. We already got a Mario Tennis on Switch two years ago so, if not for COVID, their new game would probably have released this year. All things point, then, for the next Camelot game to hit the Switch next year. Smart money would be in Mario Golf, but maybe it is finally Golden Sun.
Finally, I don’t think, as others do, that Xenoblade is the reason GS is not happening. Again, I don’t see evidence to support the idea that Nintendo doesn’t want to publish more than one game in the same genre. Both the GBA and DS had more than a dozen Nintendo-published RPGs, and the Wii and 3DS got RPGs even after Xenoblade released for them. I don’t see why Xenoblade would stop a Switch Golden Sun, especially when they are very different kinds of RPGs. GS is actually closer to Octopath Traveler, whose success was enough to impress SE, why wouldn’t Nintendo want a piece?
Really, I think the biggest obstacle is that Nintendo might want to prioritize the safe investment of Mario sports games over Golden Sun, but the more I research, the more I feel like GS’s chances are higher now than they were at any point in the last ten years.
I feel there’s hope this sun will rise again
Chances: Above average
Kid Icarus
Sorry to keep you waiting.
Kid Icarus was an OK NES game that had a forgotten Game Boy sequel and then nobody cared about it for 19 years until it was unexpectedly revived for the 3DS in 2012. This story is a testament to the fact that, just because its been a long time, it doesn’t mean it will never happen. But in order to know if it will happen again, let’s understand how it happened in the first place.
It’s important to mention that reviving Kid Icarus was not the intent behind KI: Uprising, it was the idea of its director, Masahiro Sakurai. Nintendo had given him a project and Sakurai decided to use an established franchise for it. He briefly considered Star Fox, but decided to use Kid Icarus, for which he probably had a soft spot, considering he had added Pit to Brawl some years earlier. So, there wasn’t an exec at Nintendo who woke up one day and decided to bring Kid Icarus back, they gave the director a project, and, after some deliberation, he decided to use Kid Icarus for it.
That director is currently busy developing Smash Bros DLC, but even after that’s over, he probably won’t revisit Kid Icarus. He has shot down the idea of him working on a sequel or a port. His words were: "For now, my thought is that perhaps we'll see someone else besides me make another Kid Icarus in another 25 years." Yikes. That’s pretty damning. Sure, Nintendo could get someone else to make the game, but if it was only Sakurai that was interested in the series in the first place, what is the hope of that?
Well, that statement is not super accurate. Before Uprising, there was actually a Kid Icarus reboot in development for the Wii. It was cancelled, and thank God for it, as it was an awfully stupid gritty reboot, but it showed that there was interest in the franchise even before Uprising. Naturally, you’d expect interest to be bigger now than before.
The fact that Uprising not only grew the series’ fanbase, but the that there are Kid Icarus characters in Smash Bros, means that the franchise has a permanent place in the interest in Nintendo fans. Smash in particular means that there are 18 million people who know Pit and Palutena and would turn their heads if a new game was announced. Furthermore, Nintendo’s new CEO is interested in bringing 3DS franchises to the Switch after the success of the Switch Lite, especially now that the 3DS is officially dead, so the opening is there for it.
There is definitely demand for a new Kid Icarus game, but it is too sporadic a franchise to be certain, and if it were to happen, Nintendo would have to find someone new to do it. But, in the end, the series is definitely in a better place now than it was 10 years ago.
Chances: Medium
Legendary Starfy
Legendary Starfy was a 2D platformer for the GBA that was apparently really successful, as it received four sequels in the span of five years. Not only that but, like Barbara and Chibi-Robo, Starfy himself was quite popular. He had cameos in Mario & Luigi and Super Princess Peach, music of the series was in Donkey Konga, he is a regular Assist Trophy in Smash and was a costume in Mario Maker. Though the series took until the last game to come to the West, there were plans to bring the first four games too, as well as consideration for expanding the series to the Wii. The series was widely advertised, with animated commercials and tons of merchandise, including plush dolls, CDs, pencils, birthday balloons, casino cards and two manga series. When asked if there were plans for a sixth game, the developer answered “Yes!”, no ifs, not buts, straight-up Yes.
And then… nothing. The series just stopped. And the reason why is: I have no idea. Maybe if the last game bombed spectacularly, but it doesn’t seem to be the case. Sure, Japanese sales declined with each entry, but not by that much. Maybe NA sales weren’t what Nintendo was hoping for, but surely not enough to kill such a steady franchise.
The confusion only grows when we look at its developer, Tose. Now, this is interesting. You’ve probably played a Tose game without knowing. They have worked on over A THOUSAND GAMES, but they never receive credit. They merely assist with development in the shadows. As one exec puts it: "Our policy is not to have a vision. Instead, we follow our customers' visions. Most of the time we refuse to put our name on the games, not even staff names." They are a ghost developer. Even its Wikipedia page admits that the list of games on it is purely speculative. There are probably hundreds more, that we don’t know about.
The only exception is the Starfy series. That series was their vision. So why did they stop? Could they have decided that it was against their vision to make a game of their vision? We can only speculate.
The fact that the series’ end was so unexpected, and its developer so mysterious, means that any speculation about it is a shot in the dark. All I can say is that there’s no particular reason to expect it.
Chances: Not Good
Nintendogs
Here’s a big one. Nintendogs was one of the biggest successes of the casual era, on par with Brain Age and Wii Fit, but unlike those, it remained a multi-million seller during the 3DS/WiiU generation. And though Nintendo may have tried, at first, to distance the Switch from that era, the return of Brain Age and Clubhouse Games indicates that other casual games would follow, and Nintendogs would be a no-brainer.
There is, however, one big problem: the Switch does not have a microphone. While Brain Age on the DS also used the microphone a lot, it was not essential to it. You could easily make Brain Age without it. But not Nintendogs. Issuing voice commands to your virtual pup is integral to the experience. No microphone means no Nintendogs.
But with that said, Nintendo did go to the trouble of making a Switch stylus, seemingly just for Brain Age, so maybe they could make a microphone peripheral. Sure, a microphone would be more complex to make than a stylus, but not inconceivable. They did something like that with the Wii Speak. I’m sure for that nintendogs money, Nintendo would do it.
Worst case scenario, Nintendo releases Nintendogs and forces you to use the NSO app’s voice chat to talk with your dog. You know they’d do it.
There’s also the fact that another developer released a nintendogs clone for the Switch last year, but I don’t think Nintendo gives a shit.
Chances: Good
Nintendo Wars
You may know this series better as “Advance Wars” and you may also know that it is fantastic. In fact, it is one of the highest rated Nintendo franchises on Metacritic, and had a pretty consistent release schedule between 1988 and 2008. All was looking pretty god. But unfortunately the series has been dormant since the last entry on DS. Part of it may be because the series, though originally Japan-only, was never all that popular in Japan. In fact, that last game only saw a limited release as a My Nintendo reward in the region.
There is, however, still demand for the series, both externally and internally. Producers from both Nintendo and developer Intelligent Systems have expressed enthusiastic support for a new entry, although they’ve also expressed some uncertainty on what they’d do with it, similar to the Custom Robo and F-Zero responses.
The developer for the series is Intelligent Systems, who do a ton of stuff and will be discussed multiple times in this post. They used to release multiple games a year, but have slowed down this past game to just one or two games a year, another possible reason why Advance Wars has been deprioritized, especially in comparison with that boogeyman of Advance Wars and Smash Bros fans alike: Fire Emblem. There is real concern that Nintendo might not want to make a new Advance Wars when they could just make the similar but more popular Fire Emblem instead.
That said, IS has already released a Fire Emblem and Paper Mario for Switch, and though we definitely will get at least one more FE during the Switch’s life cycle, there’s enough years left for IS to release some other games, whether they be AW or one of the three other franchises we’ll discuss in the future. Problem is, of those franchises, AW might be the most difficult to produce, and the most risky, so it could probably be lower priority. When asked about the series last year, one IS producer gave a pretty evasive answer, so things aren’t looking too good, but they aren’t hopeless either.
Chances: Medium
Ouendan/Elite Beat Agents
This rhythm series for the DS is widely beloved by those who played it, but its life cycle was pretty limited. One game in 2005, and Americanized version in 2006, and one sequel in 2007. Nothing more since The games were critically acclaimed, but not blockbuster hits.
The series creator said back in 2016 that he would love to create a new game, but nothing else has been said about it. The game’s developer iNis, doesn’t appear to be super active either.
All in all, there is very little pointing to a return
Chances: Bad
Pilotwings
The biggest obstacle to seeing this series of arcadey flight sims on the Switch is that the series has a very specific purpose: it’s a tech demo. All three games were launch titles for their systems and explicitly meant to show off each system’s new tech. The original game was made to show off the SNES’ Mode 7, the N64 game was meant to show off the console’s polygonal graphics, and Resort was meant to showcase the 3DS’ stereoscopic 3D. With the Switch’s release far behind us, and its graphics not really needing a showcase, Pilotwings chances seem low. Granted, Pilotwings doesn’t need to be a tech demo, but it could be how Nintendo views it as.
There is some fan demand for it, but not as much as F-Zero or Golden Sun, and no developer has commented on the possibility of a return. Pilotwings has always been moderately successful, but not enough to justify constant releases. The only glimmer of hope is the comment from Nintendo’s CEO about wanting to bring more 3DS franchises for the Switch, but it’s quite possible that he didn’t have Pilotwings in mind when he said that
Chances: Bad
Punch-Out!!
Another series popular enough to get a Smash character but not popular enough for consistent sequels, Punch-Out is a beloved classic with a consistent fanbase, but with a very erratic release schedule. After the SNES game in 1994, the series lay dormant for 15 years until it was revived for the Wii in 2009 and then laid to rest again. One explanation is that the series was never really popular in Japan. Neither the NES or SNES games were even available as full releases in the country, being instead, distributed as prizes or rewards. And though the Wii game got a full retail release, it sold very poorly. It’s always been a game more for Americans, so it is understandable that the Japanese developers at Nintendo aren’t super enthusiastic about it. That said, it was Nintendo who pitched the reboot in the first place, so they may want to do it again someday.
The developer for the Wii game was Next Level Games, who release a game every three or two years, and they also develop Mario Strikers and Luigi’s Mansion. Having already released LM3, it’s likely they’ll release another game for the Switch some time soon. That could be Punch-Out, but it is just as likely that it could be Mario Strikers, or something else entirely.
Some think that the series use of flagrant national stereotypes would impede it from coming back in today’s political climate, but frankly, I don’t think that’s as definitive a problem. Worst case scenario, they simply make a new cast, just like Super Punch Out, but less racially insensitive.
Another interesting development is that Mike Tyson has been talking about wanting a new Punch-Out this year. I don’t think Nintendo cares what he says, and they definitely don’t want to associate with him again, but it is a pretty high-profile person talking about the series, which is bound to raise interest. Whether that’s enough for Nintendo to consider a new game? I don’t think so. But regardless, Punch-Out is popular enough that the door is never truly closed for it.
Chances: Not Good
Pushmo
This acclaimed puzzle game was released for the 3DS eshop in 2012 and was successful enough to get three sequels. Although it hasn’t been seen since 2015, there doesn’t seem to be anything impeding its return. The developer is our good friend Intelligent Systems, and, of the aforementioned IS franchises still to launch on the Switch, Pushmo, being a simple, but beloved, puzzle game, seems like the safest investment. It likely could be developed alongside another major game.
There is demand for it, and considering Nintendo’s eshop efforts, Pushmo would fit in perfectly alongside Snipperclips and fellow 3DS eshop puzzle star Boxboy. All in all, there’s no reason not to expect Pushmo to come back.
Chances: Good
continued in comments
submitted by insertusernamehere51 to NintendoSwitch [link] [comments]

Marine dlc heist/revenge takedown concept

So u/O_tunafish posted a quick post about a cool dlc concept this morning regarding duggan starting an oil tycoon company here in los santos and my brain went nuts with ideas so i spent about an hour making this rough draft of a cool dlc concept i came up with and wanted to get some thoughts and ideas on it before i went and made a full concept, please let me know what you think so far of this rough draft and let me know what vehicles you think would make a cool additin to this concept. It may be kinda all over the place i made this after working a 16 hour shift at work so im super tired but wanted to write it all down before bed so i didnt forget it Huge shout out to tunafish for the concept to go off of!!
Vehicle prices are unrealistic with rock* and the payouts as well but one can dream right!!!
Georgina calls lester to see if he wants to make some money while destoying duggans fortune and getting revenge for vincent. She asks if he wants to get back at the texan oil millionares recent buisness venture of a multi million dollar oil rig off the coast of paleto bay. By destroying his fortune, the cheng family can get their casino back.
She tells lester to enlist the help of those weird silent partners that did the diamond job and any other contacts he has.
To start the heist you must buy a new heist room within the casino penthouse, (500,000) and lester will contact you to meet at his garment factory. When you arrive you go over the heist. You must choose between a silent and sneaky approach or a aggresive approach.
Silent and sneaky approch: starting at the docks north of the military base you board a tug, that has been modified to look like a fishing vessel and you head off to the oil rig... about 900 yards out from the oil rig the host and up to three other players dive into the ocean and swim up to the main dock of the rig once there you ditch the scuba tank and go on foot through out the rig taking out guards of duggans private militia, during the clearance of the rig one player must go about the rig planting explosives in particular areas of the rig, the main docks, the four platforms, main engine room for the oil rigging devices and 5 spots along the main work platform. Once done clearing the rig and planting the explosives you must return to the maon docks where your getaway driver (Franklin clinton) is waiting for you in a new vehicle the dinghy mk2. You take off towards the building at the end of vespucci beach all while taking on duggans militia on boats and in helicopters. As you get away from the oil rig you detonate tye bomvs and blow up the rig causing duggans fortune to crumble like his rig.
Aggressive approach: You take off from the casino helipad in a helicopter heading north toward the rig, once you get toward the rig you rappel down to the main platform where you face the duggan militia head on, and start taking them out in the biggest gun fight in gta history, you than plant the bombs and get to the main dock where you meet your get away driver (again franklin clinton) in the getaway vehicle and hesd to the vespucci beach while taking on duggans militia aboard boats and helicopters.
Payouts are based on difficulty: Easy is 4 million dollars
Medium is 5.5 million
Hard is 7 million
New aquatic cars:
Dinghy mk2 - dinghy that has been modified to fit a 50 cal minigun and a grenade launcher price: 990,000 seats: 6
Bf hover - hovercraft based on the vortex from the previous gta titles, didnt call it the vortex because of the bike added during the bikers dlc. Price: 1,600,000 seats:4
Ocelot jetrunner - jet boat based on jaguars race boat, comes with many liveries like the pisswaser, based on the real life budweiser race boat, mors mutual based off the geico race boat irl, redwood, sprunk and of course for the anime fans princessrobotbubblegum. Price 1,250,000 seats:2
Canis kalahari aqua - a car that can float on water and drive on land, based off of the real life amphicar 770 the worlds first "mass" produced amphibious car. Price 800,000 seats:4 class: compacts
Floater - a basic bayliner metal boat with a motor on it. price 40,000 seats: 4
The duckbill: flat bottom metal boat typically used in real life for hunting. Price 90,000 seats: 6
Seashark custom - updated seashark based on the 2020 Kawasaki jet ski sxr stand up. Price: 500,000 seats:1
Seashark classic - vintage version of the sea shark based on an old jet ski standup. Price: 200,000 seats:1
Rc boat: rc boat, what more is there to say based on a traxxas jet boat. Price 1,000,000 can do all the things the rc can do but it floats... 🤣 (sorry i couldnt think of anything original)
New normal cars: The cars here dont really have a nautical theme just taking some cars id love to see brought into the game finally
Pmp 600 - new car from schyster, it returns from the streets of algonquin and alderney in gta 4 vased off the chrysler 300c in real life. Price: 900,000 seats:4 Class: sedan or sports?
Coil Savannah: new from coil comes there most powerful vehicle yet, the savannah the most powerful electric truck los santos based of the ever memed tesla cybertruck, has a hitch so you can pull a boat trailer with any of the boats in game. Price 1,500,000 seats: 4 in truck plus two on side Class: offroad
Go kart - like the rc boat not much to say it is what it is a go kart. Price: 700,000 class: utility? Seats:1
Nagasaki croc - utility side by side like the outlaw based on the john derre gator. Price: 450,000 Class: offroad seats:2
Patriot classic: classic patriot based off the hummer h1 come in a civillain version as well as a weaponized one with insurgent style armour and weapons. Class offroad/commercial, seats:4 Price: 1,200,000 for civilian version or 2,000,000 for weaponized version (Must be costumized in avenger or moc for weapons)
Declasse cub: old style suv with loads off offroad syle upgrades based on the international scout. Price 850,000 seats: 4 class: offroad
New modshop: Word around town is benny has expanded his buisness, into the thrilling world of watercraft, you can find him down at the La Peutra marina working on water craft in his new shop BENNYS ORIGINAL WATERWORKS, take your new and used watercraft to him to upgrade handling, design, and looks of all things water craft.
submitted by countrykid1099 to gtaonline [link] [comments]

I had the strangest dream.

The other night I dreamt that I was a in a combination of the last 4 houses I've lived in. In this dream I was waiting for my mother to finish up in the bathroom, I think it was Halloween and we were about to go do something. When all of a sudden I'm outside the house on the street. I saw a bunch of people wearing animal costumes, kind of like fursuits.
I then somehow end up back inside but this time I'm naked and the bathroom is empty. A bunch of girls barge into my house wearing fursuits, at that point I remember feeling terrified because I'm naked so I run down the hallway being chased by one of them. The dream cuts to me with the girl that chased me trying to get my mother's attention. My mother is in what I assume is her bedroom but there are two locked doors with windows blocking the way.
The girl and I leave the house to catch up with the rest of the girls in animal costumes and then the dream cuts to us outside of what looks like a dilapidated parking garage stairway with no building surrounding it. We go down the stairs which lead to some sort of weird sewer looking room. I fall off of the broken catwalk down into the water where everyone else is. There is a scissor lift next to where I fell which I for some reason decided to use. The scissor lift would go up slowly about 20 feet and then suddenly drop at a terrifying speed.
On the wall is what looks like prerequisites for some sort of survival game. I cant remember them all but one of them was lasting for 30 days, there were no rewards for winning. The dream cuts to me looking for the group I was with and I remember feeling extreme dread. I see a glimpse of one of them on a ledge so I pull myself up on it enough to see on top. I see the group up there leaving the sewer room, for some reason I felt like they didn't want anything to do with me so I go the other way, climb up the catwalk and leave the sewer room.
I take one last look at the stairway considering going back down and catching up with them but I started to feel an intense fear looking at the stairs so I turn to leave when I noticed everything is covered in a dense black fog, I can't see more than maybe 6'0" in front of me. I then black out and wake up with a box of beer right outside of a prison on top of a huge cliff. The environment around the prison looks like the bike trail in my town merged with the highway that goes toward the casino in Lewiston, Idaho. I see an enormous theme park with a Faris wheel and a lot of lights on the other side of the highway. I painstakingly push the box of beer through the unfenced prison yard when I hear a female voice say over an intercom that I'm on private property and need to leave. The dream ends as soon as I get passed the prison yard.
Sorry about the formatting.
submitted by CrispyChurroz to Dream [link] [comments]

Nikky Foxs Drag Race S:2 EP:3 The Vegas RuSical

Nikky Foxs Drag Race S:2 EP:3 The Vegas RuSical
https://preview.redd.it/xlyburbgzvy51.png?width=697&format=png&auto=webp&s=266d2a6ea57de555366adb54dfb50deeaff823d5
Queens Enter after Tokyos Elimination
Soshilina:well our tokyo is gone
Joanna:im not gona lie i thought she will make it to the end
Anita:same i mean her entrence was gag worthy
Maja:so yall are saying i should go home tonight?
Antoniette:well your talent show was maybe the weakest
Maja:speak for your fucking self
Antoniette:girl i am not trying to be in another drama so relax
Maja:fucking bullshit*snatches off her wig*
Jay L.Bird and Soshilina step to the back
Jay:so i thought if we could have some our time alone togetter?
Soshillina:sorry sis its not time for sex this is a competision and i was safelast week so i need to step it up*walks to the girls*
Jay Sobs
Anita:so lets congrats our winner Debbie Delight!!!
Antoniette:you fucking deserve it
Kit:not really,im sorry but im just pissed i was safe
Nina:i was low sis so shut your ass up
Kit:try me bitch!
Nina Throws her hill at her face
Kits nose starts to bleed
Kit:bitch,what the heck*slaps Nina\*
Nina and Kit starts to fight
Debbie:guys guys relax!!!!!
Bea:Nina relax*pushes them back*
Bea:stop it yall are adults
Nina:by her personality,shes not!
Kit:fuck off bitch!
Anita:well we know eachother for 3 weeks and there are coupels and fights!
Lady:crazyyyyyyyyy
NEXT DAY
Queens enter the room
Kit walks in with her red nose....WFFUIFUHFUE LOL
Joanna:well ladies i cant wait for the next challange
Maja:i cant wait to be in the bottom again
Anita:you gona be fine girl!
Maja CF:anita is to nice,i dont trust that bitch!
Bea:well i hope we are doing comedyyyyyy
OOP OOP OOP YALL GOT FOXY MAIL
Queens scream of joy
Foxy Mail:ladies vegas id full of lights,casinos and suprises and the most intresting part their performance!
Antoniette:fuck talent show again,lol
Nikky Fox comes in:HELLO HELLO HELLO MY SHOW GIRLS,Ladies this week is gona be full of energy,costumes and lights beacse we are having a Vegas RuSical ladies but first please welcome our vegas show girls Derick Berry and farrah moan,ladies derick will teach you moves and farrah will teach you how do you sexy on stage,ladies and on the runway this week yall are gona be my Vegas Show Girls
GOOD LUCK AND DONT FOX IT UP!
Nikky,farrah and derick leaved the room
Anita CF:let me say i can lip sync and sing but write a song.....or even energetc dance.....
Maja Sleeps on The Sofa
Kit CF:im sweating over here and making my costume work when that bitch is over there sleeping!
Joanne:girlllll you got to learn the lyrics and learn those dance moves
Maja:bitch im a show girl let me sleep
Anita:maja its better to learns those dance moves lady!
Jay:girl ima win this challage!
Soshilina:in your dreams boi
THE NEXT DAY(PERFORMANCE AND THE RUNWAY DAY)
Queens are doing their makeup
They hear a loud BAM
Anita:oh my god its my look!
Nina:let me help
Anita:great the look ripped
Nina:sis yu helped my makeup,lets help your look
Lady:or wear your backup
Debbie:yeah your backup its actually better then the OG look for me
Anita:ok then but its really not me tho......But i think its time for a little change!
Nina:period girl
ON THE STAGE
Nikky fox is comming down the stage
https://preview.redd.it/i06miackzvy51.png?width=340&format=png&auto=webp&s=c0a75e9152497455482e71cf06222ae4af3e29d6

Nikky Fox:welcome to Nikky foxs drag race Season 2,please welcome our 2 special 2 guest judges!
Farrah Moan
https://preview.redd.it/k3yp3qtkzvy51.png?width=279&format=png&auto=webp&s=92438b074ec51380b971575cd5adae46c8a1de34

Derick Barry
https://preview.redd.it/hyw0kkflzvy51.png?width=205&format=png&auto=webp&s=0aaed01f6f8d7ea21f16f96644b767b5c003a586

Farrah:awwwww hi nikky
Derick:its derick bitch,hiiii!
Nikky:period,but this week my queens had to perform a Vegas rusical number and on the runway they had to be my Vegas show Girls!
GOOD LUCK AND DONT FOX IT UP!
*after the rusical\*
Nikky fox:well its time for the runway the theme is....Vegas Show Girls
Debbie Delight
https://preview.redd.it/h737vbepzvy51.png?width=403&format=png&auto=webp&s=18c2e4390142875b034d7acc22f847ed2ca9943b

Joanna Fidelia
https://preview.redd.it/u4zq1qctzvy51.png?width=240&format=png&auto=webp&s=f1411d83c702ec149a43a1a6088892909fbc3f0d

Bea Darling
https://preview.redd.it/livfql5uzvy51.png?width=273&format=png&auto=webp&s=d9dcea6e68cdcbbbeb6e187ad1feb5ee016756ff

Anita Drink

https://preview.redd.it/sujb8akuzvy51.png?width=289&format=png&auto=webp&s=24e51894e4ede91b144b9bae660c6b0284f5f072
Jay L.Bird
https://preview.redd.it/xrxghjyuzvy51.png?width=293&format=png&auto=webp&s=dfd565ff07c095cd90d98b745a252b1cbb77a83d

Soshilina Evangelista
https://preview.redd.it/qr1lzuhvzvy51.png?width=257&format=png&auto=webp&s=bc70fa2c3a85d5b209d9d8ed51ac8354054718fd

Kit Anna
https://preview.redd.it/llfepnewzvy51.png?width=255&format=png&auto=webp&s=e456f1358a65b03367d4e866fa31844ff8c2f55f

Lady Hyacinth
https://preview.redd.it/xkj8158xzvy51.png?width=228&format=png&auto=webp&s=216d647cea6062cdf6092a2f3705ce1b528caeb8

Nina Carlye
https://preview.redd.it/fm914dkyzvy51.png?width=152&format=png&auto=webp&s=b878d8d892ecf5b21e020a4f56e943ea0c3ad31f

Antoniette Avangaar

https://preview.redd.it/7avwff3zzvy51.png?width=260&format=png&auto=webp&s=2122f5ff26af8dbee56fc2e580e580f1bde87cec
Maja Blanca
She didnt gave a look!
Chille
Nikky fox:ladies me,deric and farrah made some decisions!
Farrah moan:ladies when incall your name please step forward.....Debbie Delight,Lady Hyacinth and Bea Darling ladies you are safe,you may go untuck back stage
UNTUCK
Lady Hyacinth CF:the whole competision i am safe like girl thats my third time i need to step my game up
Bea Darling CF:i fell very ok that im safe this week,but i gues i would be happy if i was high
Debbie CF:after i won last week i know im sronger then safe so....i need my second win!
Bea:well where my drink at
Lady:in untuck we dont have drinks we have popcorn and soda
Bea:better then my tap water in my room
Lady Laughs
Lady:so who gona win?
Bea:i swear if soshilina gets her second win,girl.....she was amazing and i hate that!
Bea:gurl soshilina is killing it but maybe Kit has this win!
Ladies talk
CRITIQUES
Derick:that means you represent tops and bottoms
First up Anita drink
Nikky fox:today your energy was very low and you didnt catch the moves!
Farrah Moan:but this runway its my favorite today,i think you look sexy and glam and thats what i need from evryone!
Derick:the Singing was on point to be real you have a voice of an angel,it was not a comedy rusical but you made it funny!
Joanna Fidelia
Nikky fox:today your energy was fucking fierce ,you knew evry word of your lyrics
Farrah Moan:today you look fucking fierce,you are showing that body-ody-ody!
Derick:the singing was not the best but ok you made it really intresting to watch
Jay L.Bird
Nikky Fox:your energy was very low this week and im very suprised about that
Farrah Moan:you look fierce today,you represent the kings and you did it amazing
Derick:the singing was very bad your voice was shaking like crazy and thats not it!
Soshilina Evangelista
Nikky Fox:today you were great,when the camera was not on you,you still performed the house down!
Farrah Moan:today you look like a fucking fierce ass diva whos going to a crazy rich vegas party!
Derick Barry:you were high energy your voice was like beyonce and thats on perioddddd
Kit Anna
Nikky Fox:today you did high kick into a split and i way living great job
Farrah Moan:not my favorite runway today,but mama you still look like star
Derick Barry:your voice its soooooo good you should be proud
Nina Carlye
Nikky Fox:im not gona lie,i didnt have an idea you wear such a good dancer beacuse you what....killed it!
Farrah Moan:you look very good today beacuse this colour just looks so damn good on you!
Derick Barry:You were very shaking when u sang but at the end you killed it!
Antoniette Avangaar
Nikky Fox:ima tell for evrything,runway,energy singing was meh.....
Maja Blanca
Nikky Fox:your dancing was ofc perfect but the energy once again was low
Farrah Moan:you ddint had a look....girl its season 2!
Derick Barry:I-your singing was so shaking that it was so awkward
Nikky Fox:ladies i made some decisions.........Nina and Joanna great job today you ladies are safe
Nikky fox:Kit Anna,........condragulations you are the winner of this weeks challange,thst means Soshilina you are safe
Nikky Fox:ladies 2 of you are safe and those are.....Anita Drink and Antoniette Avangaar....you may step to the back of the stage
Nikky Fox:that means Jay L.Bird and Maja Blanca im sorry my foxies but you are up for elimination!
Nikky fox:my foxies you need to perform a lip sync by Spice Girls"Spice Up Your life"
Jay starts by taking off his cape and he brings a little comedy,Maja starts by shaking her boobies and doing her chill dancing,Jay ddi an cartweel into a deathdroop,Maja does not know the words but she stilll fights and she ddi one again high kick into a split,Jay ends it with his sexy movements on the floor,Maja end it with a slowsplit
Anita CF:this lip sync was a mess!
Nikky Fox:ummm meh,but Jay L.Bird shantay you stay
Maja:nikky girl you dont need to say nothing,All Stars here I come.
Maja CF: I might be going home but I know myself that I did my best and better get ready cause All Stars is where I will win.
Nikky:well amen!!!!
Queens:amen!!!!
NEXT WEEK!!!!
Hiii next week we are having a roast so come with 3 roast jokes at least 1 of them needs to be of nikky foxand the last 2 can be whatever you want and on the runway i need your Blue and Yellow looks
See yall
PHOTO FASHION RUVIEW
Kit anna-toot
Soshilina-shoot
Joanna Fidelia-toot
Nina Carlye-toot
Debbie Delight-soft toot
Bea Darling-boot(sorry)
Lady hyacinth-toot
Antoniette Avangaar-boot
Anita Drnk-Shoot
Jay L.Bird-toot
Maja Blanca-didnt get the look
TOP TOOT OF THE WEEK-Soshilina and Anita Drink
SPREADSHEETS-YALLS TRACK RECORD!
https://docs.google.com/spreadsheets/d/1wt1bLr1j0Q_rUHRt6qGL7XxpxeRIcod_E09UG9HeiN0/edit?usp=sharing
u/Sotoryfaeu/ShaankZ u/sharris2475u/CelestialWizard07u/Morgan1307 u/Soshiwoshi u/xtinamaniac
submitted by niktheburger to RPDRfantasyseason [link] [comments]

Dead Rising: Satire vs Parody

Fans of Resident Evil were more than happy to see Capcom come out with another zombie title that replaces tight hallways and puzzles with open-world exploration and a level-up system. The creation of Dead Rising, back in 2006, was a breath of fresh air that was surprisingly supposed to be a sequel to Shadow of Rome, which is a random gladiator game that pretty much nobody played but was something far ahead of its time. Fast forward about 10 years and 3 games later, and Dead Rising is as dead as the zombies that plague its mall, casinos, city, and mall again. Granted, the games changed from a Japanese studio to a Canadian studio after the first one was a smash hit and it was very visible that the second game was already of a different quality. However, once it hit 3, there was such a huge difference in the way the game functioned and played out, people outright refused to bother playing it(it didn’t help that it was an Xbox exclusive until the poorly optimized PC port came out).
When it comes down to the first installment being a goofy game that lets you dress as a little school girl and ride a tricycle while zombies are swatting at wasps and yellow raincoat cult members are blowing themselves up, it’s hard to imagine people complaining that the third and fourth game got too silly for their own good. What a lot of people don’t realize is how that is a legitimate concern from gamers, due to the situation that is what I like to call “invisible nuance”. This invisible nuance is where people are unable to understand how the games differ from 1 and 2 over to 3 and 4, and this is because 1 and 2 are satire, while 3 and 4 are parody. In fact, 4 is a parody of the entire series, making it a parody of a parody. With that slight nuance, the Canadian designers not only ruined the story for everyone, but they ruined any chance of a fifth game until Capcom gets so desperate they might as well summon up their own zombie horde to sit down and buy their games.
I understand that not many people understand the difference between parody and satire, and I am certain the developers didn’t either when they adopted the IP from the Japanese studio. This is why I believe that the second game was accidentally good, even though they still fumbled on things like making Chuck a really iffy kind of melee fighter at full level and how the game was starting to become a little bit too cartoony for its own good. To put it simply, satire is when a work of art is making fun a genre or work by being part of it. Parody is when a work of art is taking a genre or another work of art and is using it to make jokes that are unrelated to what it’s basing itself on. Satire uses humor to show flaws in human behavior or culture, while parody uses an established work of art to make a joke.
It’s very difficult to understand the difference, I know, but I think I’m able to make it simple to understand with a few examples. My favorite example is the difference between Scream and Scary Movie. Scream is satire, Scary Movie is a parody. Scream has a plot revolving around the tropes of slasher films, Scary Movie has a chick belittle her killer after she’s decapitated. Scream has the group follow clues from slasher movies to avoid being killed, Scary Movie has a dude cum so hard the girl on top of him is stuck to the ceiling.
If that doesn’t make the difference clear to you, then, I’m sorry, I fear you have the case of the brain worms.
The plot of Dead Rising is a satire of Resident Evil, mixed with a take on American consumerism. The entire reason the zombie outbreaks occur in the mall is because a terrorist group wanted to bring the problem a corporation invoked on their Latino town of Santa Cabeza, all because the company wanted to make more cows in order to feed Americans. It’s not that Americans are staring, but rather they are demanding, and the best place to see American demand back in 2006 was in a shopping mall on Black Friday. Shaun of the Dead did a similar satire moment where they showed shoppers at a store walking like zombies because that’s pretty much how they look, just switch the words “brains” with “bargains”. Surprisingly, the first game doesn’t have money as an issue, although it was great when the second game implemented it for its theme of corporate anti-culture and big pharma.
So far, we have two games that follow their themes very well and are applying them as a satire. The mall setting is a satire set up for consumerism, while the casino and wrestling ring strip in the second game is a satire set up for anti-culture turning people into greedy slobs that just want to watch blood matches and gamble. Even the main characters of Frank and Chuck work well as themes, with Frank being a journalist(he’s covered wars, you know) and Chuck being a motocross champion turned gladiator. Both of these cause their outbreaks for different reasons and both of these have a beautiful grip on what makes the psychopaths “psychopaths”.
Psychopaths are the result of someone going crazy due to the outbreak and because the designers needed a reason to have boss battles across the game’s 3-day span. Just having them there was satire since it’s kind of rare to see people going crazy in zombie movies (back then) and it was interesting to see how humans would turn on humans by having PTSD and a history of being oppressed or already psychotic. The idea of Frank covering wars and then coming home to deal with people having PTSD is a great theme, due to how war has to be glorified in the American news to keep the war effort going, and then the soldiers come home and reveal how terrible it actually was.
The first game even has a moment where a psychopath named Cliff goes crazy in a home repair store and after you defeat him, he gives a dramatic monologue about how he snapped the second he saw his granddaughter get eaten by zombies. It’s a heart-wrenching moment that is perfectly finished by Frank closing Cliff’s eyes with a hand and letting out a defeated sigh. Much like how it is in war, not every battle won is a victory. Then there are Psychopaths like Adam the clown who are memorable for the wonderful performance by the voice actor and how intense the battle is.
But no matter what Psychopath we deal with, they all follow a theme and an archetype. Adam is the Caino archetype clown, one who is miserable but desires others to laugh and enjoy themselves. This gets twisted into him tying people onto a thrill ride and juggling chainsaws for the sake of “amusement”. The grocery clerk, Steven Chapman, is the archetype of the perfect retail employee. His archetype is twisted into someone who shrieks at the top of his lungs for people to get out of his store and he sets up a shopping cart with pitchforks and blades on it. There’s even a cult leader in a movie theater to make reference to the “cult of personality” where people go to watch and indulge in pointless films to simply argue and create teams against each other about “what media is better than another” with none of them realizing that they are just blindly following propaganda that makes them feel good or powerful.
There’s a reason for these psychopaths to be there. They follow themes, they are archetypes, their actions relate to their themes, and even their settings fit their themes to create this deep experience that sticks with you, all while poking fun at the subject of consumerism. That is why people enjoy satire. The events are making fun of the major themes and subjects, all while being a part of those themes and subjects. The survivors are the same way, where you’re trying to save their lives and yet some of them worry more about food, when they are already fat, or they are found doing something they enjoyed in their normal life as if the zombie apocalypse is the perfect excuse to rush to escapism.
In the second game, they do the same thing with corporations and big pharma, and they use satire in a similar way but didn’t really tie their themes to either one. Instead, they tied their themes to job titles and employment. Ted Smith, the tiger tamer who looks like if Bobby Hill had a baby with a potato and fed it paint chips, becomes a Psychopath to treat the tiger he grew attached to. Antoine Thomas, the chef that is a bitch to kill, goes crazy trying to create the perfect dish with human flesh. Or is it zombie flesh?
Either way, once you meet the mailman with a shotgun who goes postal(yes, I went there, because the game went there), it’s easy to see that they are simply going crazy the same way the grocery clerk of the previous game went crazy. They had a job, they became that job, and they will die as that job. It’s kind of a way to talk about corporatism, but it’s also kind of not. This is why I think DR2 was starting to get messy with its themes and satire, because even though they were using satire to make fun of people who take their jobs too seriously, it’s not really part of the main theme, so it’s understandable why the Psychopaths are not as memorable. Strangely enough, the ones that are memorable are the ones who do fit the corporation theme, like the CURE terrorist who fights you with broken glass, and TK who serves as the main antagonist.
Zombrex, the entire reason the game happens, due to big pharma needing zombies to create queens, which allows them to make more zombrex, is the biggest aid in the main theme. Even if you kill TK, the outbreaks will continue, because they would need more zombrex, which requires more zombies, which then makes more people need more zombrex. I swear that theme was far too genius for its own good. Sadly, the only part of the gameplay that relates to it is going over to a pawn shop that is owned by a faceless entity to buy weapons and zombrex, and that’s about it. I guess you can count the “spend money to make money” mentality with gambling because the entire business practice is a gamble, but I’m not really sure if that’s intentional or if I’m just fishing for anything relevant.
To wrap up the satire segment, it’s kind of clear that the main idea behind the first 2 games, when it came to satire, was how the themes matched the events and the actions, as well as the humor. Anything goofy going on gameplay-wise is not part of the “world” that the story is setting up. You don’t craft weapons during a cutscene and it’s not like the game forces you to dress up like Megaman for a mission. Granted, there is the ability to be kidnapped by cultists in the first game and you wake up in a box in your underwear, but that’s still part of the gameplay, where it belongs.
Now… let’s talk about parody, and boy is this going to be a rant.
The third game is where everything goes downhill, story-wise. The idea of big pharma is gone, the idea of American consumerism is there accidentally, and the designers wanted to put a big emphasis on how combo weapons exist. You play as Nick Ramos, who is a mechanic and… that’s his entire character. While Frank was a big mouth pacifist who seeks the truth and Chuck was a hard-ass who wants safety for future generations, Nick is a clean slate who likes to scramble on the floor and awkwardly ask people why they’re killing people. Nick is no longer a character, but rather, a walking joke.
He’s nothing more than the voice of the director telling the audience what they should be thinking in order for their awkward scenes to work. His over the top expressions, as if he’s auditioning to play the dad from Son of the Mask, are what the director wants the player to do when a fat lady stabs a man with an oversized fork or when a MILF cop puts his hand on her fake tit. The idea isn’t that he’s a satire of the typical zombie hero, but rather a slapstick parody of what the player does during gameplay. It’s hard to imagine Nick being shocked at a few dead bodies, then quickly fly into action with a boxing glove that has an acetylene tank taped onto it. The amount of difference between cutscenes and gameplay is so extreme, we’re more inclined to skip Psychopath introductions because Nick doesn’t act like the character we’ve been playing as, but rather acts like a helpless survivor that wandered away from the safe house.
And before I go off on how the Psychopaths are like in the third game, I have to say that the idea of using the seven deadly sins was an okay idea. It’s not bad. I like themes that represent something. But what the hell does the seven deadly sins have to do with the theme of the story? I have to get into the main theme before I talk about the Psychopaths. While DR1 was about consumerism, and DR2 was about corporatism, DR3 flew way off-topic and decided to make a game about zombies discuss privacy and citizen rights.
Yeah… I’m not a genius when it comes down to zombie tropes, but what exactly does a Hispanic dude helping out a group who call themselves The Illegals have to do with the plot of a zombie outbreak? If anything, the plot is saying “these illegals are a risk because there are people who create outbreaks if they are not tracked” and then the gameplay says “you must save these people who risk more outbreaks because they want to do things their own way” with then the plot later going “hey, remember those illegals, you have to help them because this one chick is an illegal and she’s important for no real reason.”
Seriously, Annie, the major subplot out of like 5 different unrelated subplots, is Nick’s main objective in the beginning for no real reason. It’s never shown that they are dating, it’s never said she’s important to him, and it’s never said what Nick’s reason is other than “I have to find her”. This can only be concluded as a parody of how games give you missions for no reason. “Bring me 10 goat foreskins”. Why? I don’t know, but I’ll reward you with exp and gold.
These main characters have nothing to them except for Gary, who is a mobster who used to be a wrestler, which touches a fall from grace personality that makes him cocky in his ability but humble in his situation. Everyone else is no longer an archetype or even remotely relatable to a character we can point to any zombie media. Annie is a babydoll goth only by appearance, Rhonda is a pinup punk, Red is a beatnik. These aren’t personalities, they are costumes that follow a stereotype, and they didn’t even bother to include the stereotype. Instead, we get these empty husks that are ready to tell jokes instead of supporting the reason why they are there, to begin with.
Okay, I’ve delayed it long enough… It's time to talk about the Psychopaths.
We get seven major Psychopaths that fill out the seven sins: Lust is an S&M performer who you find in a porn shop, gluttony is a fat lady on a scooter you find in a buffet, greed is a surgeon who is collecting organs, sloth is a champagne socialist you find in his mansion, wrath is a zen monk in his garden, envy is a nerd on a yacht who tries to be like Nick, and pride is a female bodybuilder you find in a gym.
At first, from that alone, you can go “oh, that sounds good. The themes are in order, they don’t have much wrong with them, and they don’t conflict with their symbolism.”
That is because, on paper, they are almost flawless. But once executed and given dialogue, they are no longer satire. They become parodies of sins. The only ones that stay in their lane are the surgeon and the S&M gimp, and that’s because their personalities and roles are easy to make rather threatening and psychopathic. The rest of them become these over the top cartoon representations that fart a lot and make jokes like they’re Jim Carrey during the dream scene in Dumb and Dumber.
I swear, I’m not joking, two of them, sloth and gluttony, shit themselves when they die. Wrath, an old monk who’s gone mad and says “pretentious big brain Buddhist riddles” has his last word be “Seriously?!” after reminiscing about having a family. There’s nothing really about them that makes them sinners, other than how they set up jokes. Pride gets called “sir” by Nick, and it’s funny because she’s just a really buff chick with short hair, and Nick is supposed to be the player and Nick is a misgendering idiot. The rest of the Psychopaths, who are part of the main story, have very little to do with anything.
To put it plainly, the theme we’ve established with the concept of illegals and citizen rights and privacy, the only thing the main story Psychopaths relate to is that some of them are police officers and military officials. This is just a parody of the previous games, where they had two DHS agents try to find out what’s going on with you, and now the government is your biggest enemy because there is The Illegals organization and they are important and stuff. I don’t think I have to get into the subject of the illegal crisis the US has had since before Dead Rising was a thing, but, just so we’re clear, the bitten illegals are a parody of the immigration illegals.
They create an organization, they claim they just want to be safe and do things on their own, they want to stay off the grid, and then they have people like Red who go out of their way to destroy government property and we have people like Annie who has a father (Chuck Greene) who’s in charge of a mafia. I don’t know about you, but this sounds like a Spanish soap opera more than it sounds like a zombie game. Nothing about them is saying why they are illegal, or what the illegal status means to an outsider, or what the illegal status means to an insider. They say they are free and then they are held up in a shelter surrounded by zombies and they need Nick to save them.
Speaking of Nick, let’s talk about his tattoo.
Later on in the game, it’s revealed that Nick is part of an experiment where they had a bunch of children, who are immune to the virus but also carry it, go out into different places. The reason is kind of so that they can infect places, which is seen in an awful cutscene that is literally a museum of exposition, and it’s hinted that Nick or his friend Diego might have been the reason people were infected in their area, but it’s never really said. Instead, they drop that plot point and talk about how Nick is the cure.
So, the entire time we’re playing as Nick, we are shown that he’s useless in human interactions and is a weakling, but then now he’s the cure and the savior of the human race, as long as he can be taken away and studied. This is a parody of exactly what Frank West’s character went through in the first game, which was a hero’s journey.
You see, a hero’s journey, when applied with the Jungian form that Frank West had, is done right, you get a story that flows well and makes sense. Frank had the call of adventure towards the mall, he’s helped by the DHS agents, he gets mentors and helpers along the way, then he’s thrown into the abyss of the conspiracy, he changes from a journalist to a warrior of truth, he finds out he’s bitten and will soon turn, then he is granted the reward of finding a temporary cure with Isabella’s help. Near the end, he also encounters his shadow, who is a military commander. Frank is out to reveal the truth, while the military commander is out to conceal the truth. The battle challenges Frank’s beliefs of whether or not hiding such a big scoop is the right thing to do.
Nick’s journey is a parody of this, minus the shadow.
He starts off as useless, never really works for anything to happen, the entire story exists without him needing to be there, then near the end, they say “by the way, you’re important”, all for the story to say Nick is still not really that important and reveal that Isabella caused the outbreak so that Nick can reveal himself as someone who’s immune.
This isn’t a hero’s journey. It’s not even a journey. It’s a series of unfortunate events that reward Nick for absolutely no reason. He has to survive because he’s special, but he didn’t do anything to be special, other than magically be good at combining things, which… is something everyone else can do in this world. The best way I can say his character fits the theme is by saying “the cure to a bad situation is to have someone who can fix stuff”. Doesn’t that sound absolutely engaging?
Now, what about the fourth game? Is there anything else I really have to add to hammer in the idea that these two failures were accidental parodies? I guess I can say that the fourth game goes over consumerism, again, but leaves it at “hey, Christmas is a thing, right?” Nothing in the story really deals with the theme of consumerism because that game has the theme of freaking transhumanism. The main villain is a dude who’s a conscious zombie with robot armor and Frank West turns into a zombie, only to be turned back into a human. Frank turns into a rotting corpse… then he turns back into a fully functional human.
Trust me, that’s a parody. That’s just a joke with nothing funny attached to it, much like most of Frank’s dialogue in the fourth game. All he does is wisecracks and Uncharted-esque zingers. His personality is to wait for someone to give him material to make fun of and to have pointless arguments with Asian women. Even when I say the theme is about transhumanism, it really does just end at that. There are no more Psychopaths, they replaced them with maniacs. The maniacs are a parody of Psychopaths.
Characters like the Sadistic Claus and Captain Black Fridaybeard have nothing to do with the theme and they have nothing to do with reality. They are just there, wielding electric axes and ice swords because that’s how the designers wanted to reward the player for defeating an opponent that is easier than finding something to be disappointed within the game. Archetypes are more than just catchphrases, vernacular, and stereotypes. They have an actual purpose and theme that is carried out by their actions and desires because the most important part of an archetype is their specific desire.
When all the maniac simply desires is “kill everything” then they’re no different from a wandering zombie. They are reduced to a parody of what the psychopaths were. The story was reduced to a parody of the first game, with the theme even being parodied as “with consumerism, we can achieve transhumanism” as part of the plot. It’s basically saying, “you eat a lot and we end up with robo-zombies that talk.” Frank himself was reduced to a parody of Frank, with his charismatic journalistic archetype being replaced by Carrot Top and his bag o’ funny props.
At no point am I saying that parody is bad. To be honest, I love parody movies like Scary Movie, especially Scary Movie 2. However, when we want to make a game fun, and when it’s a game like Dead Rising, the jokes of said parody should make us actually laugh. It should try to make us amused, and that’s hard to do with a setting that’s also trying to take itself seriously at times. It’s like trying to enjoy a parody episode of Simpson’s Treehouse of Horrors and the entire time they play it off like it’s supposed to be serious. That serious tone is great for satire, but it’s just too out of place for parody.
Parody can exist within satire, but satire cannot exist within a parody. Satire relies on the themes of the subject to make the humor have its punch, while parody is simply a joke that uses a theme and subject as a platform to talk about something unrelated. I believe the designers who messed up on that little bit of nuance had the right intentions but didn’t have the right direction. If anything, nobody told them the first game was satire and the second game was kind of trying to copy the first game in approach and they lucked out by great observation. But the second they decided to try something else, they had no idea what the original plan was and went off into their presumed direction, parody.
It’s amazing how such a small mistake can cause such big problems, but let that be a lesson to you. The slightest misunderstanding you have of the art you try to mimic can cause the biggest differences in how people compare yours with the original source. There are things that stick with people and there are things that fall flat. The more you understand the established concepts that people enjoy, the better you’ll be able to please your audience and returning fans. If you don’t understand how the art was well received, and you go by “top trends of the previous year”, you’re going to make another Dead Rising 4.
submitted by Erwinblackthorn to TDLH [link] [comments]

Kingdoms and other things I want to see in Super Mario Odyssey 2, and how “Super Mario Odyssey 2” could go story wise....

Super Mario Odyssey 2 takes place directly after the first Super Mario Odyssey.
With Bowser still stranded on the moon (I assume somewhere underneath the ground) Bowser Jr. (and rest of the Koopalings?) rescue him. OR, alternatively, Bowser finds an ancient spacecraft of some sort on/in the moon, and flies back to the planet in that. (Or maybe in his ship that he must have used to get there in the first place?)
Either way, he flies back to the Mushroom Kingdom, where Mario and Cappy are relaxing. Bowser shoots the Odyssey’s balloon, releasing all of the Power Moons, which scatter across the globe (to new kingdoms). Bowser immediately re-kidnaps Peach and Tiara, now more fueled to force Peach to marry him after her initial rejection (of both him and Mario, except she of course accepted Mario back to whatever their original relationship was). Bowser flies off.
The Odyssey now powerless, Mario and Cappy are unable to chase after Bowser. Fortunately, there are Power Moons (or Power Stars) in the Mushroom Kingdom, so you collect some (the Mushroom Kingdom slightly edited this time, for example, there is now a more traditional underground area) to power the Odyssey to embark on another Odyssey!
The Broodals would be in there too, no longer associated with Bowser. They have a personal vendetta against Mario, as well as being enemies of Bowser (because of the events in the first game).
Maybe even just to shake things up and finally break the formula, Bowser DOESN'T kidnap Peach this time (he could be too sore from her rejection to even WANT to kidnap her again) and instead is just trying to achieve world domination. In this scenario, Mario, for once, is fully focused on defeating Bowser to save the world, without having to worry about rescuing the Princess (Nintendo has already given her independence by letting her fight in Super Smash Bros, she even had her own game on the DS! Her powers were based off of emotions, kind of sexist, but yeah...). How about giving her freedom in a main game for once? MAYBE (JUST HEAR ME OUT) EVEN MAKE HER PLAYABLE, USING TIARA TO CAPTURE ENEMIES AND OBJECTS! Just an idea, for potential 2 player co-op, REAL 2 player, not just the second player moving Cappy or shooting star bits.
ANYWAYS, regardless of exactly how the story plot goes, here are some new Kingdoms I want to see!
Kingdoms (in no particular order):
  1. Haunted Kingdom- Not from Luigi’s Mansion, but darker and more eery (Luigi’s Mansion is great and dark and eery, I just want to see something new for Odyssey 2).
There’d of course be classic Boos, as well as more unique and terrifying ghosts, like in Luigi’s Mansion. I’m not sure how Cappy, a ghost, could use his capturing powers on other ghosts, but I want to see it happen!
Professor E. Gadd would be there, and instruct you to find King Boo to defeat him and rescue Luigi, as the the two came to the kingdom for research.
There’d be a graveyard, and a haunted shipwreck area, possibly based off of Dire Dire Docks/Jolly Roger Bay, but haunted.
The haunted piano would be here, AND the eel, which would be in the haunted shipwreck area. Both scary mofos from 64 in the same Kingdom!
  1. Wild West Kingdom- This one could honestly just be a different part of the Sand Kingdom, outside of Tostarena. There’d be a saloon and a duel (probably with the Broodals, it’d be kinda cool to see a duel with Bowser Jr. though).
  2. Techtropolis- I got the name of the city, but not the Kingdom. This would be a futuristic city, basically New New Donk City (comment I.C. Wiener if you get the reference!). But, how is this a futuristic city? Some joke about higher taxes funding all the advancement, or Mario and Cappy go to the future for this one Kingdom (in THAT case, make it New New Donk City!)
  3. Medieval Kingdom- No need to time travel to go to this Kingdom, as The Cascade Kingdom (Fossil Falls) exists in the present. Kingdoms HEAVILY vary on Mario’s home planet, so no issue with time/yeaera there.
  4. Expanded Cloud Kingdom: The Cloud Kingdom basically only existed for a Bowser battle in the first game, as a barren, cloud island, basically. I want a full Cloud Kingdom, Castle in the sky and stuff. Tempted to make a “Jack and the Beanstalk” reference, and can definitely see Bowser holding a goose that lays golden eggs, but then we’d have to consider making everything giant. Well, it would be cool to find this Kingdom via a Beanstalk (as they existed in the first game to reach high up hidden areas) in another Kingdom (like how you found Kingdoms through paintings, but for this particular Kingdom, a beanstalk would actually make sense). This could work one way or the other.
  5. Carnival Kingdom- The entire Kingdom is a carnival/theme park! The residents (hopefully not clowns!) would enjoy the carnival as their everyday life!
  6. Las Vegas like Kingdom- It’d be cool to see Mario running around the city at night with all of the bright and colorful lights, and funny to see Luigi as a dealer in a casino again. Great place for the Tostarenans to open up a new casino too! It could be bigger and grander, a full casino, and they hired Luigi when he and Professor E. Gadd (make these two travel throughout the game like Peach and Tiara did, but during main game as opposed to post-game!) travelled there.
  7. Some kind of sci-fi kingdom? Maybe involving Mars (as opposed to the moon like in the first game)? I know the futuristic city might be considered sci-fi to some people, but I mean SCI-FI (not counting a futuristic city as sci-fi).
  8. Dessert Kingdom- Everything is made of sweet! We’ve seen Mario Kart tracks like this, as well lands made of nothing but sweets in other series/medias....
  9. Lucky/Clover Kingdom?- A Kingdom based off of Ireland. Inhabitants are definitely leprechauns or leprechaun-like creatures, and there is a rainbow leading to a pot of gold coins somewhere....
Not sure where these would go kingdom-wise, but I really want to see a giant IKEA-like store for Mario to run around in. Also some snowy area with a cabin, with a snow-globe that Mario has to throw Cappy on to enter into. And, I just want to see Mario in a water park (I guess this could POSSIBLY be part of the Carnival Kingdom). His boxers double as a swim-suit!
Other things:
Yoshi should be present in more than just a couple of kingdoms. All previous costumes should return, plus new ones, especially ones based off of other videogame series, examples. Ness, Link, Samus, Captain Falcon, Pokemon Trainer (Ash Ketchum's clothes) just to name a few. All of these costumes involves caps or hats, making them suitable for Mario to wear in Odyssey!
I honestly think whatever cap Mario is wearing should still default to his traditional/main cap when capturing an enemy/object, simply for being universally iconic, but maybe I'm just too uptight ¯_(ツ)_/¯
That's all I can think of right now.
A lot of people suggest kingdoms feauturing locations from other games, such as Donkley Kong and Luigi's Mansion, but I feel it'd be better to create more original kingdoms for a brand new experience.
On the other hand, it's refreshing to see existing locations in a new way, such as the Mushroom Kingdom in Odyssey 1, but I'd definitely support more pre-existing locations from other games in an Odyssey 3, but generally I think it's PROBABLY best to not make more than one sequel, but if there's enough ideas, it's worth considering. Yes, this includes Galaxy 3.
Oh, and like how the Mushroom Kingdom was a throwback kingdom for the post-game, they should do the same for Delfino Plaza. There is already a Sunshine outfit, which would return with all of the other outfits from Odyssey 1.
So, also:
Sunshine Kingdom (Delfino Plaza)- Like Mushroom Kingdom in Odyssey 1, but Delfino Plaza. And those squid things function very much like F.L.U.D.D., so they would definitely be present there for Mario to capture.
I'd say collecting EVERY SINGLE MOON should unlock something HUGE, but maybe not, as this would SEVERELY punish people who are unable to obtain every moon, by blocking a big part of the game, but I don't know, there has to be some kind of neat thing for collecting every single moon. While the fireworks and cap on the castle are cool, maybe something a little cooler than that?
submitted by PlayerofLifeandGames to SuperMarioOdyssey [link] [comments]

Kingdoms and other things I want to see in Super Mario Odyssey 2, and how “Super Mario Odyssey 2” could go story wise....

Super Mario Odyssey 2 takes place directly after the first Super Mario Odyssey.
With Bowser still stranded on the moon (I assume somewhere underneath the ground) Bowser Jr. (and rest of the Koopalings?) rescue him. OR, alternatively, Bowser finds an ancient spacecraft of some sort on/in the moon, and flies back to the planet in that. (Or maybe in his ship that he must have used to get there in the first place?)
Either way, he flies back to the Mushroom Kingdom, where Mario and Cappy are relaxing. Bowser shoots the Odyssey’s balloon, releasing all of the Power Moons, which scatter across the globe (to new kingdoms). Bowser immediately re-kidnaps Peach and Tiara, now more fueled to force Peach to marry him after her initial rejection (of both him and Mario, except she of course accepted Mario back to whatever their original relationship was). Bowser flies off.
The Odyssey now powerless, Mario and Cappy are unable to chase after Bowser. Fortunately, there are Power Moons (or Power Stars) in the Mushroom Kingdom, so you collect some (the Mushroom Kingdom slightly edited this time, for example, there is now a more traditional underground area) to power the Odyssey to embark on another Odyssey!
The Broodals would be in there too, no longer associated with Bowser. They have a personal vendetta against Mario, as well as being enemies of Bowser (because of the events in the first game).
Maybe even just to shake things up and finally break the formula, Bowser DOESN'T kidnap Peach this time (he could be too sore from her rejection to even WANT to kidnap her again) and instead is just trying to achieve world domination. In this scenario, Mario, for once, is fully focused on defeating Bowser to save the world, without having to worry about rescuing the Princess (Nintendo has already given her independence by letting her fight in Super Smash Bros, she even had her own game on the DS! Her powers were based off of emotions, kind of sexist, but yeah...). How about giving her freedom in a main game for once? MAYBE (JUST HEAR ME OUT) EVEN MAKE HER PLAYABLE, USING TIARA TO CAPTURE ENEMIES AND OBJECTS! Just an idea, for potential 2 player co-op, REAL 2 player, not just the second player moving Cappy or shooting star bits.
ANYWAYS, regardless of exactly how the story plot goes, here are some new Kingdoms I want to see!
Kingdoms (in no particular order):
  1. Haunted Kingdom- Not from Luigi’s Mansion, but darker and more eery (Luigi’s Mansion is great and dark and eery, I just want to see something new for Odyssey 2).
There’d of course be classic Boos, as well as more unique and terrifying ghosts, like in Luigi’s Mansion. I’m not sure how Cappy, a ghost, could use his capturing powers on other ghosts, but I want to see it happen!
Professor E. Gadd would be there, and instruct you to find King Boo to defeat him and rescue Luigi, as the the two came to the kingdom for research.
There’d be a graveyard, and a haunted shipwreck area, possibly based off of Dire Dire Docks/Jolly Roger Bay, but haunted.
The haunted piano would be here, AND the eel, which would be in the haunted shipwreck area. Both scary mofos from 64 in the same Kingdom!
  1. Wild West Kingdom- This one could honestly just be a different part of the Sand Kingdom, outside of Tostarena. There’d be a saloon and a duel (probably with the Broodals, it’d be kinda cool to see a duel with Bowser Jr. though).
  2. Techtropolis- I got the name of the city, but not the Kingdom. This would be a futuristic city, basically New New Donk City (comment I.C. Wiener if you get the reference!). But, how is this a futuristic city? Some joke about higher taxes funding all the advancement, or Mario and Cappy go to the future for this one Kingdom (in THAT case, make it New New Donk City!)
  3. Medieval Kingdom- No need to time travel to go to this Kingdom, as The Cascade Kingdom (Fossil Falls) exists in the present. Kingdoms HEAVILY vary on Mario’s home planet, so no issue with time/yeaera there.
  4. Expanded Cloud Kingdom: The Cloud Kingdom basically only existed for a Bowser battle in the first game, as a barren, cloud island, basically. I want a full Cloud Kingdom, Castle in the sky and stuff. Tempted to make a “Jack and the Beanstalk” reference, and can definitely see Bowser holding a goose that lays golden eggs, but then we’d have to consider making everything giant. Well, it would be cool to find this Kingdom via a Beanstalk (as they existed in the first game to reach high up hidden areas) in another Kingdom (like how you found Kingdoms through paintings, but for this particular Kingdom, a beanstalk would actually make sense). This could work one way or the other.
  5. Carnival Kingdom- The entire Kingdom is a carnival/theme park! The residents (hopefully not clowns!) would enjoy the carnival as their everyday life!
  6. Las Vegas like Kingdom- It’d be cool to see Mario running around the city at night with all of the bright and colorful lights, and funny to see Luigi as a dealer in a casino again. Great place for the Tostarenans to open up a new casino too! It could be bigger and grander, a full casino, and they hired Luigi when he and Professor E. Gadd (make these two travel throughout the game like Peach and Tiara did, but during main game as opposed to post-game!) travelled there.
  7. Some kind of sci-fi kingdom? Maybe involving Mars (as opposed to the moon like in the first game)? I know the futuristic city might be considered sci-fi to some people, but I mean SCI-FI (not counting a futuristic city as sci-fi).
  8. Dessert Kingdom- Everything is made of sweet! We’ve seen Mario Kart tracks like this, as well lands made of nothing but sweets in other series/medias....
  9. Lucky/Clover Kingdom?- A Kingdom based off of Ireland. Inhabitants are definitely leprechauns or leprechaun-like creatures, and there is a rainbow leading to a pot of gold coins somewhere....
Not sure where these would go kingdom-wise, but I really want to see a giant IKEA-like store for Mario to run around in. Also some snowy area with a cabin, with a snow-globe that Mario has to throw Cappy on to enter into. And, I just want to see Mario in a water park (I guess this could POSSIBLY be part of the Carnival Kingdom). His boxers double as a swim-suit!
Other things:
Yoshi should be present in more than just a couple of kingdoms. All previous costumes should return, plus new ones, especially ones based off of other videogame series, examples. Ness, Link, Samus, Captain Falcon, Pokemon Trainer (Ash Ketchum's clothes) just to name a few. All of these costumes involves caps or hats, making them suitable for Mario to wear in Odyssey!
I honestly think whatever cap Mario is wearing should still default to his traditional/main cap when capturing an enemy/object, simply for being universally iconic, but maybe I'm just too uptight ¯_(ツ)_/¯
That's all I can think of right now.
A lot of people suggest kingdoms feauturing locations from other games, such as Donkley Kong and Luigi's Mansion, but I feel it'd be better to create more original kingdoms for a brand new experience.
On the other hand, it's refreshing to see existing locations in a new way, such as the Mushroom Kingdom in Odyssey 1, but I'd definitely support more pre-existing locations from other games in an Odyssey 3, but generally I think it's PROBABLY best to not make more than one sequel, but if there's enough ideas, it's worth considering. Yes, this includes Galaxy 3.
Oh, and like how the Mushroom Kingdom was a throwback kingdom for the post-game, they should do the same for Delfino Plaza. There is already a Sunshine outfit, which would return with all of the other outfits from Odyssey 1.
So, also:
Sunshine Kingdom (Delfino Plaza)- Like Mushroom Kingdom in Odyssey 1, but Delfino Plaza. And those squid things function very much like F.L.U.D.D., so they would definitely be present there for Mario to capture.
I'd say collecting EVERY SINGLE MOON should unlock something HUGE, but maybe not, as this would SEVERELY punish people who are unable to obtain every moon, by blocking a big part of the game, but I don't know, there has to be some kind of neat thing for collecting every single moon. While the fireworks and cap on the castle are cool, maybe something a little cooler than that?
submitted by PlayerofLifeandGames to Mario [link] [comments]

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